Architecture modding question

Hi all,
I am trying to import the Age of Chivalry buildings into DE, for reasons of eyecandy city reconstruction.
Thanks to a now inactive player, I have the sld files of most buildings in the mod.
I tried to create a new mod in the right folder, renaming the buildings I want to import as the ‘normal’ ones I want to replace, but I can’t seem to be able to make it work: it always gives me the red exclamation mark, even if I import it.
What am I doing wrong?

Do you have UHD setting enabled ? If so, you need _x2 sld/slp files in addition of the _x1 version. _x1 is the regular, low resolution sprites, where _x2 is basically what it says, twice the resolution size. But you can just put the same _x1 as duplicate, for _x2 version to have them printed, it will just be low resolution so zoomed in, pixels.

Try checking the manifest file, maybe your mod is using an ancient naming convention / ancient number that is obsolete, so the game can’t have it correctly.

If it’s a dataset, then you made something wrong, the manifest must allow the mod to be a dataset one, and you have to make sure you did things right. Adding graphical file normally has no chance to put the red mark, so it’s something in the folder naming, like you put the files into the slp folder instead of drs folder, what so ever.

If your graphics are “wrong”, as in, not enought frames, it will just print wrongly oriented sprites, not prevent the mod to be used. My advice would be to create a blank mod, make it working, and then add files one by one, restart your game each time, test every new file until you find out which one turns your mod into the red mark one.

Make sure to use the latest version of AGE tool, you got one inside the “Tools_Builds” folder in AoE2DE steam folder, it’s the one you want to use to make dataset correctly.

The mod folder must be inside the steam local mod folder of your harddrive, the same place where you put your editor scenarios files, but instead of the saves, it’s inside the mods of that folder.

Once you’ve found if it comes from the graphics files (for example, smx files causing troubles) or the dataset (dat file not done correctly)

Maybe you’l have to split, the dataset on a mod, and the graphics on another, so you can check it in your mods, and select it into your starting game parameters so both, the .dat and the graphics applies.