But one of the coolest looking! Lol. I think a slight gold reduction for Samurai wouldn’t add a ton to the Japanese civ play style/winrates etc. But it might make them more common to see if that matters. It also would make it smooth to do archer play in castle and then transition into ES/Arbs/Halbs in imp, though maybe that would be to powerful?
I dont neccesarily disagree with buffing Samurai, but improving their stats gives japanese a new stronger option which I’m not sure they need balance wise.
If you just make the elite tech and unit itself a bit cheaper you end up with the unit still being situational, but also be worth using in replace of champs if you already have enough castles around. My suggestion wouldn’t supersede champions. If you used the sword line in castle and grabbed those upgrades, or you don’t have a lot of stone, Champion would still be the play.
My suggestion is for if you go x-bows in castle and maybe have 2 or 3 castles in imp, and then you need to tech into a champion type unit, samurai would be a strong viable option, but still situational.
Yes, but if the combo can cut through the enemy meatshield, even skirms can’t do much.
And onestly, Onagers with SE is a better choice over samurai FOR skirms.
I agree that japs are balanced, but they aren’t either mid tier, so maybe buffing a bit their UU wouldn’t make them OP.
Yes, but then most of the time champ would still do the samurai job.
I would like that samurai would have some situations where they clearly are the best choice, independently by the stone that you may have in the map.
Buffing the speed isn’t a bad idea, since it’s the champion Achilles heel, +0.05 would bring them on the level of huskarls and berserkers, but in my opinion we could buff them even to 1.2 (+0.09).
Sure you’d still technically have the samurai as a UU, but in reality what we have is just a buffed Champion. It would be cool, and maybe not OP, but in a sense it would then feel like they don’t have a castle unit with a unique identity.
Since we’re just spitballing… what if from the castle we got a mounted samurai unit that still does the bonus damage against UU. And has similar stats. We could then fight mounted and ranged UUs more effectively. idk, might be cool.
Against UU cavalry = Japanese halbs are WAY better option. (Maybe only decent against Bulgarians)
Against UU ranged units = Samurai don’t have enough movement speed or pierce armor for that. So not cost effective at all, or they will even lose the fight on most cases.
Against UU infantry = Very good, but on half the cases their Champions would also do a decent job.
A -5 gold cost buff would make them more interesting. And maybe move at the same speed as Berserks and Huskarls (+0.05 speed).
I think as long as the UU is an infantry unit, it will still be unused no matter what we do to its stats/cost.
Japanese already have arguably the best infantry in the game. Stone is needed to build the best towers in the game (Yasama). So why would I build 3-4 castles to pump Samurai when Champs are amazing, easy to mass, and the towers are amazing and needed offensively and defensively.
Seriously, -5 gold or even -20 food won’t change that. The UU needs to be converted to a light cavalry, while keeping the bonus against other UUs. Japanese don’t have decent cavalry (though cavalry archers are FU) and a light cavalry option from castles might be usable, but I still doubt it, and it will make the civ fully teched like Spanish and Saracens.