I actually been building up this civ since about exactly a year ago, but been coding it at a snail’s pace and don’t really have the capacity to afford art assets right now, so might as well share the design and gauge people’s opinions:
Features
- Starts with 5 Gauchos, 300 food, 200 wood, 100 coin.
- Gauchos have a lower train limit than Settlers (85).
- Choose Federal States to advance in Age and add new Home City Cards to the Deck, starting with fewer cards (21) than other civilizations.
- Receive a Cow at your homecity drop off point for each military unit you killed last age on age up.
- National Guard units: Infernal (Escolta Libertad), Blandengue (Fortinero).
- Cavalry units spawn an infantry version of themselves upon defeat.
Technology Tree:
Mounted General: Similar to the Mexican or United States General, but mounted. Doesn’t leave a foot copy of it behind, but moves faster.
- Town Center
- Trains Gaucho. Unique Argentine replacement for the Settler. Costs 120 food, but moves faster (6 rather than 4 movement). Has less hit points (100 rather than 150) but leaves behind a foot Gaucho with 50/100 hit points if killed, giving it potentially more survivability. All other stats the same as a regular settler.
- Levy - Just same as the normal one.
- Ransom General - Just the same as the normal one.
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House
Literally just a house -
Market
Same as normal, same techs as Mexico/United States -
Mill
Same techs as normal -
Estate
Same techs as normal -
Estancia
Combines Livestock Pen with the Stable. While still costing 200 Wood.
Trains:
- Infernal: Statswise closer to the Uhlan or the Steppe Rider than the Hussar. They attack faster the less hit points they have. Leaves a foot version of itself with half-hitpoints when killed. Upgrades to Escolta Libertad on Industrial Age.
- Blandengue: Tracks units it has dealt damage to, like the Mexican salteador. Otherwise works mostly like a regular dragoon, probably with less hit points but, of course, leaves a version of itself behind with half hit points when killed.
- Sheep. Cuz, you know, it’s a Livestock Pen.
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Barracks
Trains
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Patricio - Age II Light Infantry. armed with a Blunderbuss, has slightly less range than a skirmisher. on close range the Blunderbuss deals area damage.
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Pardo: Age II Halberdier. Basically holds itself better than a Pikeman even in late game, by having greater base damage and less reliance on multiplier, although being slower than Pikemen.
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Pata Blanca: Age III Musketeer. Fairly normal stats, not much more expensive than a normal Musketeer, but has the special ability that, when it dies, it boosts nearby unit attack for 3 seconds, up to 15%.
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Pulperia - Replaces the Saloon. Unlike the Saloon, you can pick whether it can trickle food, wood or coin, otherwise, trains outlaws and mercenaries like usual.
Unique Outlaws
-Maloquero: A variant of the Comanchero. They have outstanding siege and, of course, leave a foot version of themselves when killed.
-Malevo: A variant of the Pirate. They have an ability to stun units within certain range with a lasso, otherwise being a melee unit that’s good against cavalry.
-Matrero: Basically just a Pistolero with Evasion. -
Artillery Foundry:
Trains
- Petard
- Falconet
- Culverin
- Mortar
- Horse Grenadier: Takes the place of the Horse Artillery. Fairly similar stats to the already available Horse Grenadier in DE, but leaves behind a foot version of itself if killed. (IV)
Arsenal
Same as always
Dock
Same as United States and Mexico
-Cabildo - Replaces the Capitol (or the State Capitol if you’re the US or the Mexican Cathedral.)
Techs
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Alsina’s Trench: Enables an attack for Estancias and allows them to gather fully fattened cattle (III)
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Provincial Constitutions: Buildings get +25% hit points, walls +100% hit points.
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League of the Free Peoples: Reduces the time for the next Federal State chosen to advance to the next Age by 50 seconds and increases the amount of cows obtained on age up.
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Cadets: The General gets +1,000 hit points; Ransom cost +50.
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Brigadier General: The General gets +1,000 hit points and +100% attack; Ransom cost +50; requires Cadets.
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Blockade
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Spies
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Welsh Immigration: Can support 100 population without Town Centers and Houses; Unit train time -10%. Provides one Foot Gaucho for each house built.
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Legendary Native Warriors
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Pampean Farmlands - Boosts food production
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Selva Misionera - Boosts wood production
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Tierra del Fuego Gold Rush - Boost coin production.
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Masonic Lodge - Replaces the Church. Same techs as normal.