I got inspired and made another attempt at an Australian revolutionary deck, using the newer 25 card format from the recent revolution updates:
- First Fleet → ships a galleon with a TC wagon and 25 convicts inside
- Rum Rebellion → turns all infantry units into convicts, and grants 100 coin (50?) for each
- Bush tucker → villagers now gather some food as well while gathering wood
- Pastorialism (infinite) → 7 sheep and a homestead wagon
- 30 Convicts (infinite) → convicts are free villagers that defect into outlaws on the side of their foe when killed. They can’t be garrisoned and don’t have a build limit.
- Stockyards → allows cows to be trained
- Outback stations → ships 2 reskinned haciendas and allows them to automatically harvest livestock
- Merino wool → ships 10 sheep and makes sheep deliver coin instead of food when harvested
- Eureka Stockade → Ships 12 miners, improves their combat power, and allows them to build fortifications
- Victorian gold rush → allows miners to be trained, increases gold mine rates, and makes mines last longer
- Welcome stranger → ships a gold mine and crates of 1000 coin
- Bathurst Rebellion → all convicts turn into outlaws, increases outlaw combat stats
- 4x Gatling guns (infinite)
- 2x Ironclads (infinite)
- 1x fort wagon (infinite)
- 16x musketeers (infinite)
- 13x rangers (infinite)
- Queensland Volunteer Artillerymen (1,000 coin) → ships 16 guard grenadiers, enables them, and grants 15% combat buff to them (royal guard)
- Bushrangers (infinite) → ships 7 random outlaws
- New South Wales Lancers (1,000 food) → ships 12 powerful lancers and enables them at forts and stables
- Imperial Bushmen (800 gold) → ships 12 powerful musketeers and enables them at forts and barracks
- Inland Explorers → ships an explorer, reveals the map, and greatly improves explorer line of sight
- Battery Point Fortifications → 6 outpost wagons, grants outpost upgrades
- Federation → enables the capital to be built
what’s missing is some Aboriginal tech/alliance cards, but I didn’t really want to speculate on those unless/until we get some Aboriginal native sites in the game first