Austria Deserves to Be a Civilization in Age of Empires III

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First of all, I’d like to thank the developers for their continued support of Age of Empires III: Definitive Edition. Over the past few years, we’ve seen the addition of civilizations such as Italy and Malta, with Poland and Denmark on the way. The European roster has become richer than ever and increasingly faithful to history. Precisely because of that, one omission has become impossible to ignore: Austria.

From the 16th to the 19th century, the Habsburg Monarchy stood at the very center of European politics. Austria led the Holy Roman Empire for centuries, played a decisive role in resisting Ottoman expansion, fought in the Thirty Years’ War, the Seven Years’ War, and the Napoleonic Wars, and became one of the principal architects of the post-Napoleonic order after the Congress of Vienna. Later, the Austrian Empire and Austria-Hungary remained one of Europe’s Great Powers throughout the very era that Age of Empires III seeks to represent. It is difficult to discuss early modern Europe without recognizing Austria as one of its defining states.

Some may argue that Austria is already represented through Germany. However, the original German civilization has always been a historical compromise rather than a representation of any single state. It combines elements from Prussia, Saxony, Bavaria, Hesse, and other German states, while incorporating a few Austrian influences as well. That approach made perfect sense when the game originally launched with a much smaller civilization roster. Today, however, Definitive Edition has grown far beyond those limitations.

The introduction of the Prussian Revolution has, to some extent, addressed the long-standing question of Prussia’s place in the game. While it is not a full-fledged civilization, it at least gives Prussia a much clearer identity than before. Austria, however, remains almost entirely absent.

This also highlights the fundamental difference between the two. Prussia now has a dedicated historical path that acknowledges its importance, whereas Austria—despite being one of the defining powers of early modern Europe—still exists only as a few scattered references within the German civilization. The imbalance has become even more noticeable as Definitive Edition continues to expand its European roster.

More importantly, Austria has more than enough historical depth and gameplay potential to stand on its own. The Habsburg Monarchy, its multi-ethnic empire, the Kingdoms of Hungary and Bohemia, the Military Frontier, the famous Grenzers, distinctive artillery traditions, imperial diplomacy, and Vienna’s role as one of Europe’s great political and cultural capitals all provide abundant inspiration for unique mechanics and units. Austria would not feel like a copy of Germany—it would offer an entirely different identity and playstyle.

Another reason why Austria makes sense is the direction the German civilization has already been taking over the course of recent updates.

Over time, more and more Prussian-themed content has been introduced. We now have the Prussian Revolution, Prussian Militia, the Royal Guard upgrade for Prussian Uhlans, and the long-established Needle Gunners, all of which gradually give Germany a stronger Prussian identity than it had in the original game.

If Austria were introduced as its own civilization, this evolution could continue in a much clearer and more consistent direction. Germany would no longer need to represent both Prussia and Austria at the same time. Instead, it could fully embrace a Prussian-centered identity—or even be revisited and redesigned around that concept in the future—while Austria would finally have the opportunity to showcase the unique military traditions, politics, and multicultural character of the Habsburg Monarchy.

In other words, adding Austria would not simply create one more civilization; it would also help clarify the historical identity of Germany itself.

There is another example that illustrates how the game’s historical representation has evolved over time. The German War Wagon was originally inspired by the Hussite war wagon, according to the game’s historical descriptions. At the time, this was a reasonable way to incorporate that famous military tradition. However, now that the game features an authentic Hussite War Wagon through another civilization, the original German War Wagon no longer feels like the most historically appropriate representation. This is another indication that some of Germany’s legacy design choices could benefit from being revisited as the civilization roster continues to expand.

In fact, the direction of Definitive Edition over the past few years strongly supports this idea. The developers have increasingly chosen to represent historically significant nations as independent civilizations rather than folding them into broader cultural groups. Italy, Malta, Poland, and Denmark all reflect this philosophy. This approach not only creates greater gameplay diversity, but also results in a more accurate and nuanced representation of history. By the same standard, Austria deserves the same treatment. If these nations merit their own civilizations, then one of Europe’s foremost Great Powers certainly does as well.

Today, the European roster in Age of Empires III is remarkably complete. Western, Northern, Southern, and Eastern Europe are all well represented, yet the nation that shaped Central Europe for centuries remains absent. As the roster continues to expand, Austria’s absence becomes even more noticeable. For a game that celebrates the early modern world, Austria feels like the last major missing piece of the European puzzle.

I sincerely hope that one day we will see a fully realized Austrian civilization that captures the unique identity of the Habsburg Monarchy. It would not only enrich the game’s strategic diversity, but also make its representation of European history more complete.

Europe is almost complete. Austria is the missing piece.

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Yes Austria can be good. A big power of the time, I agree with you that now we have Prussia we need Austria.

I imagine sending Mozart and Strauss card. Maybe a civilization with musician buffing the units with a concert hall as a special building like the Muzikverein.

Having Franz Joseph explorer skin alongside the existing Sissi one. Other potential skin : Maria Theresa, Mozart , Johann Strauss II

Revolutionary options

There is many revolutionary paths, in 1848 the Austrian empire was a mess.

For revolutionary options we have already Hungary.

Belgium

The austrian low country revolted against Austria in the late XVIII th century.

Bohemia can be considered. There is a nice Hussite wagon in the next DLC. Bohemia fought many wars : the 30 years war, she revolt again in the XIX th century.

Croatia

Some southern slavic unit already exist

Italy. Italian fought against Austria to gain their unification. No a big work because there is already an italian civilization.

Poland

Some polish revolted against Austria.

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While I agree that the Prussians seem to be getting more representation in the German faction recently. I disagree that the Austrians should be added as their own faction. If you can become Prussia through choices ingame why not just show Austria the same kind of love and have them become available in the German faction as well?

The German faction as is, is heavily based around the Holy Roman Empire which was Austrian led for practically the entire game’s time period. Even the second stage of the Prussian revolt, the German confederation was Austrian led. (I do think they should have gone with the North German confederation here tbh)

We have an Hungarian revolution that could easily be added too with an Anschluss card to become Austria-Hungary and we could also easily give the Prince Electors card something extra to go all in on the chosen House.

For all we know there is allready something in the works that just isnt finished enough yet to be put in the game.

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Austria will always be that big can of worms as a ‘new civ’, especially when weighed up against more exotic and less European Civ choices (Persia/Iran please)

However, if there ever was an Austrian civ, it’s thing/trait should the whole multi-national element to them - really lean into it. Have Garrison buildings which actually like barracks that you have to select and dedicate to one nation under the Hapsburgs such as Croatians, Bosnians, Bohemians, Italians etc

A rev for them could be San Marco (or just the Venetians), giving a specific Italian state feel rather than the unified country

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I hope that Austria will be released someday. Same as Korea, Morocco, Siam, Zulu, Brazil, Crimean Khanate and Persia.

If they (the Devs) can work out a way to give the Morrocans some kind of playstyle mechanic (Caravansai Tradeposts that can be built without sockets, Fig/Argan crops, aging up via upgrades to various extensions to their 'Citadel" Town Centers for example) which was fundamentally Middle Eastern & North African (I.e. the Islamic belt), that could be applied to other potential MENA civs (Oman - yes please!), then that wouldl be far more interesting that Austria personally.

And there are even units already done for the Morrocans!

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There’s only really the Corsair Marksman. The rest of the stuff from the historical battle are meh reskins that don’t represent any actual Moroccan units.

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At the very least, they should add Austria as a revolution for the Germans.

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The issue right now is that within the game’s German civilization, Austrian elements are pitifully scarce, while Prussian elements keep increasing.

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Austria as a new civilization featuring revolutionary options like for example Czechs is a really cool idea. The leader could be Emperor Franz Joseph (depicted in the 1870s, when he was 40). Unique cards could provide military bonuses such as “Archduke Charles’s Reforms,” ​​, economic ,Moravia and Bohemia major mine expansion," and “Franz Joseph’s Social Reforms” and mamy more. The unit roster would include native Austrian troops (Grenzers, Imperial Cuirassiers, and Wind-gun Riflemen) alongside units from other subject peoples, such as a Czech infantry legion, Hungarian hussars, Hungarian Grenadiers, Pandurs. and Croatian light cavalry.

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Just make Austria Empire an industrial age rev, tying it up with Prussia as the post HRE dissolution Civ and be done with it.

Obviously use Hapsburg native units as standard units along with Landwher, and Hungarian Hussars, give some interesting shipments like enabling Churches to double as barracks (a nod to their history and lack of garrisons), add some kind of Czech, Croatian, Italian, Galician, Bosnian soldiers to cover some of the unit types for example:

  • Galician Uhlan
  • Bosnian Feldjäger (complete with Fez)
  • Croatian Grenzers

Shipments could emphasise the multi-national elements with Serbian "insert unit type* style cards

Just think Devs - no more bloody request for Austria as a standalone Civ from some of the persistent folk - opening the doors to working on more exotic civs :wink:

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I would just make the Hungarian revolt German exclusive, remove the Serbian influences (like Grenzer) and base I mostly off of 1848, with the Honved and keep the grenadiers/hussars. Then make a second upgrade/revolution part with the compromise of 1867 and now you have Austria Hungary. For Malta/Russia/Ottoman, Hungary can be replaced with Greece.

Austria-Hungary can have units such as the Kaiser Jaegers/Tyroleon Jagers, Bosniaken and other Austrian-Hungarian troop types.

It really doesn’t at all. The Prussian “revolution” has nothing uniquely Prussian about it other than changing the flag. All of the cards in it are generically German and all are present in the secondary German revolution so if they cut it out and made the German revolt direct it would make no difference.

Yes, I would include the Austrian Empire as a revolution (since it was the direct successor of the HRE in 1804-1806)…and obviously Revolutionary Serbia and Greece, for the Ottomans…

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I hope all this becomes a reality at some point.

I think there may be a misunderstanding of what I meant.

I never said that the Prussian Revolution completely solves the issue of representing Prussia. I said it solves the problem to some extent and provides, at least, a minimum level of historical identity for Prussia in the game.

Obviously, I would prefer a much more complete solution. Ideally, both Austria and Prussia would be represented as full civilizations, just like in some older Napoleonic-era mods. In fact, one of the developers involved in those projects later became part of the team behind the Forgotten Empires expansions, so I am well aware that a more detailed approach is possible.

However, we also have to consider priorities and practical limitations. This is an official DLC, not a fan-made mod. Adding two completely new civilizations requires much more time, research, balance work, and development resources.

My point was simply that if we cannot have everything immediately, the Prussian Revolution is at least a partial solution, while Austria remains almost completely absent. That is why I think Austria should be a higher priority for a future civilization addition.

The key words in my original comment were “to some extent” and “at least.” I was not arguing that Prussia has been fully represented.

There are far more interesting areas of the world completely unexplored in the game. Devs have commented repeatedly over the years that Prussia and Austria are represented in AOE3 via the Germans. I don’t know why this conversation keeps coming up. We just got two major holes filled in Europe! We all should focus on that, or on unrepresented parts of the world that saw their own significant empires, instead of asking to destroy the character of a core civ in AOE3 that already represents the faction in question, even if imperfectly.

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I am not arguing that Germany should be removed, nor am I saying that Austria and Prussia cannot be represented through a broader German civilization. That was understandable for the original design of the game.

My point is that representation through Germany is not the same as having a dedicated civilization. Prussia and Austria were not simply minor parts of German history; during the AoE III timeframe, they were two major powers with very different political systems, military traditions, and geopolitical roles.

The Prussian Revolution was a good addition because it at least gives Prussia a clearer identity within the game, even if it is not a complete civilization. But Austria is still almost entirely absent, despite being one of the most important powers in early modern Europe.

Of course, there are many other regions that deserve attention, and I also support adding civilizations that have never been represented before. But discussing Austria or Prussia does not mean “destroying” an existing civilization. It is simply a discussion about whether some historically important powers deserve a more specific representation in the future.

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As I can see now, the German civ became even more of a mess due to the new revolutions. Previously it worked like an umbrella where, using the right cards, you could represent either Prussia or Austria-Hungary. Whether your deck was viable is another question, but thematically it made sense.

But now with Prussia as a revolution (why revolution? why not a federal state system like USA?) it only makes sense to give an Austrian revolution.
But then you have so much civs and paths inside that the actual sensible thing would be an extra Prussia and Austria civ, which means splitting the German civ into 3 (HRE, Prussia, Austro-Hungary). Which is a bigger mess.

Imo the right path for Germans is 1) Remove revolutions → 2) Introduce a federal like system where you tech into different cards like USA does → 3) Endgame paths are either Prussia, Austria-Hungary or Premarch German union.

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I think your point is quite accurate. The German civilization was probably much easier to understand in the past, because it was more of a general representation of the German states rather than a very specific historical entity.

Originally, its main unique elements were the German mercenary tradition and the War Wagon. Both were reasonable choices: German lands were famous for their mercenaries, and the War Wagon was a distinctive weapon associated with Central Europe. But at the same time, neither of them represented a complete political identity like Prussia or Austria.

Over time, more and more specifically German historical elements were added. I actually like many of these additions: the Electors, the Holy Roman Empire elements, the mercenary system, and now the Prussian Revolution all make the civilization more interesting. The problem is that they also make the overall identity increasingly complicated.

Now the civilization can almost represent everything at once. You can choose cards and interpret it as Austria or the Habsburgs, but then you can use the revolution and suddenly transform it into a Prussian path. From a gameplay perspective this may work, but historically it creates a strange situation where one civilization represents several different powers with very different identities.

That is why I think there are only a few possible solutions: either add more distinct paths for Austria and Prussia, or eventually separate them into their own civilizations. Otherwise the German civilization will continue to accumulate more and more layers, making it increasingly difficult to define what it is supposed to represent.

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