Aztecs have been nerfed again in last hotfix ?
I just realized last week-end that the Aztecs have been nerfed, and it wasn’t really shown. Here what wasn’t shown :
- 2nd age shipment : 6 coyotes runner => 5 coyotes runner (110resources nerf + 27seconds creation time)
- 2nd age shipment : 13 macehuatlins => 10 macehuatlins (210 resources nerf + 23seconds creation time)
- 2nd age shipment : 10 macehuatlins => 9 macehuatlins (70 resources nerf + 23 seconds creation time)
Where does this “creation time” comes from ?
I think since you create units 5 by 5, at maximum, everything that isn’t a mod 5 adds the actual creation time, and the time you lose of doing so. So in every single nerf, aside from the resources/unit stats, time matters so much too. Especially from an “Offensive Civilization”
Why does it hurt them even more ? The coyote
Well first, I don’t really understand the nerf on the slingers, but it’s “not as bad” as the coyote one. Aztecs need so much of their Coyote Runners in early. so this -1 coyote matters so much, and it’s at this point not even worth to the equivalent hussar card.
Coyotes are individual, and unlike an hussar, it dies faster. So when you have 1 hussard for 2 coyotes, if one of your coyote dies, you have “half of a hussar” (if that makes sense).
In the other hand, if an european civ, gets a hussar get to mid-hp, it would still do its maximum damage, unlike that 1 coyote. And that sucks.
Coyote dies faster to Town Center shots, and in some early they can die easily from 2/3 shots.
It has been explained in other forums that also players (and I) feel like Coyote don’t do well even against Skirmishers and canons, that is a high issue because Coyotes need at least 3 cards to be correct (Aztec Mining, Coyote Combat and the Temple Xipe Totec). That’s a lot of time required, for a unit that is key for the army of the Aztecs, and for a civilization that is “offensive”. It’s paradoxal yeah.
All those nerf impact them even more.
Aztecs, again struggling into finding their identity ?
What are the Aztecs, offensive civilization that can’t do well ? They’re actually less offensive than a defensive and very similar civ that are the Incas. That sucks.
If you get to read all my messages and answer in this post (which I invite you to do), I really liked the love that was put into the Aztecs recently, but this nerf makes no point.
For example, the Age 2 time spend that was buffed two patch ago from 90s => 70s was really great, but because of (indeed) very strong SkullKnight age2 rush, why not just nerf this age up option ? It was really great to have other options than the “Fast Age Up” into “700w or 3warrior priest”.
But now again, we’re back to have less options. 5 coyote shipment is not great at all. Less Macehuatlins is a bit of an issue, but on top of that, that hurts.
Don’t forget that the Aztecs, since DE unlocked all shipments, there is old cards that are there and that are so useless. It contributes by a lot their lack of identity/options.
For example, look at that age2 gold shipment :
For what reasons would you go for the 500g instead of the 600g ? Why would you go for both ?
What to do then with the Aztecs ?
Define their “offensive” identity. Why is it an issue Incas do so much better when the Aztecs are the one that are “offensive” ?
Incas have a strong economy, their high cost unit is okay since they can still produce villager and produce military, have a lot of buildings so it walls their base.
Aztecs don’t have a really strong economy until midgame/lategame, and after a lot of cards.
Is it really what an offensive civilization looks like ?
I would suggest a sort of deep rework of the civ :
- a new building (Temple), bringing a lot more options
- rework of many useless cards, giving them more options to move on of “what you always have to do”.
- define what their units are and what they should do.
Do you think Aztecs fits well as an “offensive civilization” since last hotfix (22 of April 2021) ? (1 : disagree, 5 : agree)