Another day, another insane proposal. But in an attempt to help in an area that Aztec struggles immensely with(skirm masses), I propose a Schiavone type unit:
Ambush Ceremony(III, 500c): Sends 9 Empire Blowgunners, your villagers learn the Ambush Ceremony, to spawn Empire Blowgunners over time for free at the community plaza, also enables them in the American Citadel.
I imagine the spawn time is around the same of a healer/WP.
Empire Blowgunner(name can be changed xd)
125c, 1 pop, 16 Build Limit, Shadowtechs with each age
Mesoamerican warrior with a good hand attack and range, fires darts out of a blowgun at long range to counter infantry. Does particularly well vs skirmisher/archer type units. Benefits from Attack Promotions.
The Empire Blowgunner has slightly more speed and HP than a Schiavone to compensate for the worse blowgun animation, but has slightly worse range, forcing them to commit to any fights they find themselves in(much to Azzy’s aggressive style).
Also benefits from promotions to value keeping them alive. Just like with other Schiavone/Counter skirm units, they are hard to acquire traditionally, you’re required to either dance for them at the plaza, or ship the Fort and pay large amounts of coin for them similar to a Mercenary type unit. They also lack multipliers vs light cav, so they wouldn’t take over the Slinger’s spot on your roster. I also do propose a hard build limit on them, as they could become oppressive vs certain civs and with certain unit comps.
Also, if you’re familiar with the Aztec HC customizations, the unit is already in the game!
Overall the exact numbers and ways of acquiring them can be tweaked, these are just examples, but let me know what you think! Every other civ has more than 1 way to deal with infantry/skirm mass, all Aztecs really have is just throwing more Coyotes at them, so this at least gives them some more options if you decide to dedicate a card to it.