@moez1210, Personally I believe that “Native” (American) factions are designed to generate more shipments in general than other civs, due the “Plaza” (Fire Pit). Problem around this, is we have to choose between unit shipments, upgrade shipments, economy shipments.
In general I strugle with food and wood with them, while gold pretty much always is “abundant”, backing to cards, there are around 3 cards that buff farm production, +20% two and 1unique to them the chinanpas that bosts +10%, dont know if its intended to make us take 2 or the 3. But for the “unique” one should give more bonus than the common ones, as if it was a replacement.
Now, speaking of military units cannons should be the great deal, but pretty much with aztecs is easy to kill them, either with coyotte or arrow knights, while I havent expirienced a treaty match with them I cant say anything of that, but I have seen that they become quite strong with upgrade cards.
@FireCorn2558209 Yes I think and would agree with original devs that Native Americans should be weaker than Europeans, but would be nice if this would be balanced with army size, since both Aztec and Incan were big empires with a lot of people.
Would be nice if we could build tree farms or something like that, not only Natives, but all civs. Since all cultures realised at one moment that in order to have wood they needed trees and that some trees had better wood than others.
Since I played Galactic Battleground have been saying why other Age of Empires games dont have its “barn” mechanic, that basically you brought animals inside the building and it generated food, the more it had inside more it produced, I was modding a bit and did manage to add to Livestock Pen the japanese shrine effect to animals, so they got fat, stod there producing food and didnt left, I could also add the option to chose between food or gold.
Since so far I have seen few people actually using Livestock Pens, this could work with all civs too.