Battle Elephant [Standard & Elite]: Reduced trample damage from 50% to 25% . Condottiero: Increased attack from 9 to 10 .
Elite Cataphract: Reduced the food cost of the upgrade from 1600 to 1200 food . The gold cost is unchanged (800g).
Logistica: Reduced the food cost of the upgrade from 1000 to 800 food . The gold cost is unchanged (600g).
Pavise now also provides +1 melee armor and +1 pierce armor to Condottieri units.
As their civilization bonus, military units (except for siege weapons) now cost 20% less wood to train (was 15% ).
War Wagon: Increased the base cost to train by +5 wood . After the civilization discount, the total cost is now 92 wood (was 94 ). Turtle Ship: Increased the base cost to build by +10 wood . After the civilization discount, the total cost is now 152 wood (was 153 ).
Karambit Warrior [Standard & Elite]: Decreased food cost from 30 to 25food . The gold cost is unchanged (15g).
As their civilization bonus, all units now cost 20% less gold to train (was 15% ).
Caravel: Increased the base cost to build by +3 gold . After the civilization discount, the total cost is now 34.4 gold (was 34 ).
Flaming Camel: Increased attack bonus against elephants from +80 to +130 . Flaming Camel: Increased blast radius from 1.5 to 2.0 .
No changes to Leitis!!! yeah baby #Hail Leitis
No changes to Teutons!!! yeah they still being the Ironclad.
Only complaints are no changes to the Kipchak and Turks
I love it all, excelt for battle elephants (I really do not understand that, it is a huge nerf. Like they weren’t op in teamgames anyways even with khmer, and in 1v1 now they become pretty useless)
Uh tatars are better than huns imo (personal opinion). Tatars are one of my 3 most played civs for sure, they are pretty underrated (please don’t argue with stats, I know they have lower than avarage winrates).
The sheep bonus is awesome, lets you delay farms until you research horse collar + insane amount of bonus wood/food early game (depends on where you put villagers). Way stronger than the house bonus assuming you won’t get housed.
I found free thumb ring much more valueable than -10% cost in castle age. The cost reduction bonus basicly means you get +1 cavalry archer for every 9 which isn’t that big.
Much better lategame cavalry archers (with +1/3 armor), and free parthian tactic comes in handy. When you’re in imperial age you most likely got enough cavalry archers anyways that the -20% cost reduction doesn’t count much.
Tatars have FU camels which are insane versus cavalry, huns rather have stronger knight line (I prefer camels).
Hill bonus is awesome.
I think +2trebs are better than trebs with more accuracy.
Buffed flaming camel, who knows if it will be viable after the patch.
I found keshiks to be way more powerful in tarkans overall, you get a nearly as heavy tank as the paladin for basicly half the cost.
Huns are a way older civ with big reputations and cavalry archers are neither that popular amongst players these days I think this basicly explains the tatar winrate and playrate (rather than weakness)
Overall I’d go for a +10 gold cost for keshiks with higher gold generation rate change, but I think tatars are fine.
Overall pretty satisfied for Portuguese. Now I feel them way more solid. Similar for Koreans, that should be now a top water civ.
Ok minor changes to malay and tatars.
Very very good for Byzantines.
Very underwhelming the changes for Italians, which have not been helped where they need help, i.e., in the early stages. With the buff to Koreans and Portuguese, they are even weaker now, considering that they are basically the only low tier civ with turks.