Hi!
Its been a while. Half the year almost. But im planning to come back here. And now im seeng that not many changed. So, I would like to propose my own Balance Changes, like I was doing in the past many times. Let’s begin.
Most of them are small changes, done to enhance Theme of the Civ.
Costs of proposed Unique Techs are subjective, so maybe will require some changes.
General Changes:
Eagle Warrior Armor class renamed to Scout Armor Class
Scout, LightCav, Hussar, Winged Hussar and also Magyar Huszar are now In Scout Armor Class
Scout and LCav Has +2 Scout Armor (0 in Dark Age)
Hussar and MHuszar have +4
WHussar and EMHuszar have +5
Hussar is too good for trash unit, now infantry will counter him harder.
Hand Canoneer
Rate of Fire from 3,45 to 3,15
Training time from 34s to 27s (the same as Arb)
Bonus dmg vs Rams from 2 to 4
Gain Bonus Dmg +2 vs Cavalry
But Bohemian Castle Age HC have previous stats.
We All can agree that HC is still underwhealming.
Steppe Lancer and Elite Steppe Lancer
Gain Bonus Dmg +3 vs Spears
Elite Steppe Lancer Upgrade from 900F 550G to 600F 500G
This is because Steppes needs a Niche, and this is to make them as good as Knights against Spears while being cheaper.
Battle and Elite Battle Elephant
Speed from 0,85 to 0,90
Blast Radius from 0,4 to 0,5
Scorpion
Bonus Dmg vs Eles from 6 to 10
Bonus Dmg vs Rams from 1 to 3
Gain Bonus Dmg +2 vs Cavalry
Heavy Scorpion upgrade from 1000F 1000W to 800F 800W
Bonus Dmg vs Eles from 8 to 12
Bonus Dmg vs Rams from 2 to 5
Gain Bonus Dmg +2 vs Cavalry
Siege Tower
Now costs 400W, gold cost removed
Gain ability to fire arrows, when garrisoned with archers Or Villagers (standard calculation like for Watchtower, but without bonus vs buildings) Range 4 (affected by Siege Engineers) RoF 2,0
Cant fire while moving (like Any unit In the game)
Camel
Bonus Dmg vs Cav from 9 to 12
Genitour
Is now regional unit for Berbers, Saracens, Spanish and Portuguese. Price from 50F 35W to 40F 35W
Cannon Galeon
Projectile Speed from 3 to 4,5
Bombard Cannon
Projectile Speed from 4 to 4,5
Towers and Donjons
No longer can be converted
Bombard Tower
Projetile Speed from 3 to 5
Gains Bonus Dmg vs Siege, +8
Petard
Is now also infantry (so can be garrisoned In buildings and siege weapons)
Civilizations specific changes:
Berbers
Khasbah is now Team Bonus, but reduced to 20%
Gain New Unique Tech: Hisan – Genitours and Trade Carts move 10% faster. Genitours can be trained by allies. Cost 200W 200G
Bohemians
Buildings are -75W (from -100W)
They have now only gold mining upgrades free
Loses Siege Engineers (because Houfnice) and Block Printing and Ilumination (because unit converted to trash shouldnt be FU)
Husite Wagon have now Minimum Range, but Elite Gains +1 range (from 6 to 7)
Britons
Town centers from 50%W cheaper to -100W Cheaper (36%)
Sheep bonus down to 20%
Burgundians
Food discount on Techs from 50% to 33%
Flemish Militia is now available In Town Centers In Imperial Age without Tech
Flemish Revolution cost now 1000F and additional 10G per Villager. Still converts All Vills to Flemish Militia, but now this can be reversed via additional button In Castles and Town Centers, when FM is garrisoned, but without returning the cost.
This would change Revolution from All-in offensive play to basicly defensive one, when Vills are turned into relativly strong unit In base to Deal with invaders, but can be reversed when threat is gone.
Burmese
Gain Siege Onager but loses Bombard Cannon
Gain New Civ Bonus: Mangonel-line upgrades cost Only 50%
Arambai is affected by Parthian Tactics
Speed back to 1,35
What is the Best friend of Monk? Siege! And Arambai is now weak, maybe this would help.
Byzantines
Gain New Civ Bonus – start with +100W and 25S
Greek Fire removed, is now In Civ Bonus (Fireships attack 20% faster and gain +1 range In Castle Age)
Have nev unique tech: Hetairoi – Militia-line and CavArchers +30HP. Cost 350F 300G
Gain Heavy Scorpion
Cataphract is now immune to All special attacks (Coustilier, Leitis, Obuch, and also trample from units. Not splash damage from Siege)
Byz lack early eco Bonus, and with this they may become S-Tier Water Civ with very early Dock and always stronger Fireships. This also give them possibility to play Infantry In Castle, unlike Any other Civ (yes, similarity between this UT and Viking Civ Bonus is intentional)
Celts
Stronghold removed.
They gain New UT: Kern – Skirmishers fire 20% faster. 250W 200G
Chinese
Chu-Ko-Nu Price from 40W 35G to 40W 40G (+5G)
UT Rocketry also adds +1 Range for Scorpions
Despite opinion, Chinese dont need big nerf, they are broken only on highest Elo
Cumans
No longer have Siege Workshop In Feudal Age. Now have other bonus – Rams cost -25%
Loses Champion
Elite Kipchak +5 HP
Steppe Husbandry affects also Kipchaks, but is moved to Imperial Age, price 500W 400G
Cuman Mercenaries removed
Now Castle Age Tech is Skythikon, Cav Archers cost 33% less gold 300W 200G
Etiopians
Shotel Warrior cost from 50F 30G to 45F 25G
Franks
Berry bonus from 15% to 10%
Cav HP no longer upplies for All Cav, reversed to Knight-line only bonus.
Cosmetic change: Throwing Axeman now have kite shield on back, and throws smaller proper Francisca
Incas
The Team Bonus is now: Archer Range Units dont have minimum range
Unique Tech In Castle – they Get former Celtic Stronghold
Gain New Civ Bonus: Infantry upgrades cost 30% less and are researched 50% faster.
Starts with two Llamas instead of one.
Kamayuk gains +3 ve Scouts
Slinger loses bonus dmg vs Condotiero
Indians
Elephant Archer upgrade from 1000F 800G to 750F 750G. Loses negative Cav Archer armor. Can garrisoned max 2 units (they dont have impact on his combat abilities)
Shatagni tech gives HC +1 range and +20% Accuracy
Italians
Codotiero cost from 50F 35G to 15F 55G
Gain +4 vs Scouts (Eagles)
Genoese XBow training time from 18s to 14s
Elite Genoese Xbow HP from 50 to 55
Bonus dmg vs Cav from 7 to 9
Bonus dmg vs Eles from 7 to 9
Pavise Tech affects also Skirms and Hand Cannons
Silk Road makes also Condotiero move 5% faster.
Japanese
Elite Samurai Speed from 1 to 1,1
Khmer
Speed bonus for Elephantos from 10% to 15%
Loses Husbandry
Lithuanians
Lost Fast Fire Ship
Magyars
Gain New Civ Bonus – Huntables last 15% longer
Mayans
Lasting loger resources no longer upplies to Bushes, Huntables and Herdables.
Loses Thumb Ring and Chemistry (why All civs have to have it?)
Elite Plumed Archer accuracy from 90% to 80%, Elite upgrade cost changed to 1000W 600G. Wood cost from Basic 55W (44W In CA, 39 in IA) to 65W (52 in CA, 46 in IA)
Loses Squires
Mongols
Loses Champion
Nomads upplies also to Town Centers.
Mangudai bonus dmg vs Siege from 3 to 2, EMangudai bonus dmg vs Siege from 5 to 4
Persians
Mahouts removed
War Elephant speed from 0,6 to 0,8
Gain New Unique Tech Aswaran: Cav Archers +1 range, 20% faster fireing 500W 400G
Poles
Gain 4G per every 10S, also gold is droped off with stone (when Vill drops 10S, drops also 4G), not constant trickle during mining, as it is now.
Szlachta Privlages removed.
Lechitic Legacy now gives trample to All Cavalry
Gain Plate Barding Armor
Obuch price from 55F 20G to 55F 30G,
New Unique Tech Obrona Potoczna: Spear-line +3MA
Gain Atonement, but loses Fervor
As you can see, I nerfed Poles Castle Play, but Buffed their Later Imperial.
Portuguese
Got New Civ Bonus: Docks support 5 population
Gain Squires
Gain Parthian Tactics, but loses Cav Archer (remember, Portos have Genitours now)
Organ Gun accuracy from 50% to 65% EOrgan Gun gain additional 2 bullets
Arquebus fixed, but no longer speeds up cannonballs (no need, as they have faster bullets now), speeds up small projectiles +1,5 tho
Saracens
Team bonus is now Transportships have double HP and +5 Carry Capacity
Archer bonus vs buildings is Civ Bonus now (I feel like still is too good stack this bonus with other Archer civs)
Madrasah have secondary effect – Monastery techs Are researched 66% faster
Cosmetic change: Change Mameluke skin to Armored Camel (dromader) Raider with javelins. All stats remains the same.
Sicilians
Serjant cost from 60F 35G to 55F 30G
Hauberk affects Serjants too
First Crusade Removed
Replaced by Tech Subventio Generalis: Every 10th Serjant has his gold cost removed 250F 100G
Slavs
Rename to Ruthenians
Orthodoxy now gives Monks +6/6 armor and additional +6 Monk Armor
Druzhina cost from 1200F 500G to 1000F 500G
New Bonus: Siege Workshop is 33% cheaper
Spanish
Building speed bonus is now +50% for economic buildings (except TC before Castle Age), stays +30% for military buildings
Civ Bonus Blacksmith Technologies dont cost gold replaced by: All Units military Technologies dont cost gold (includes Arson, Supplies, Bloodlines, Balistics, Chemistry, Conscription, and also Careening, Dry Dock and Shipwright)
Elite Conquistador Dmg from 18 to 19, RoF from 2,9 to 2,7
Missionary Speed from 1,1 to 1,2
Can collect relics (but while holding it, speed drops to 0,7, mean Speed of normal Monk)
Faith regenreation speed for Missionary + 20%
Cannon Galeon gain Ballistics and additional +6 Ship Armor, In place of faster bullets (Because they are now faster for everyone)
Turks
Jannisary Training Time from 17s to 20s
Vietnamese
See enemy positions on the start is now Team Bonus
Cen recruit Imperial Skirmisher is now Just for Viets
Paper Money have additional effect – Civ gain 1W per every 1G
Fell free to crush this ramblings with critique. Enjoy!