Everyday there are a lot of new complains about balancing, few minutes ago i read one guy trying to give chemistry to turks in castle age, for balance suggestion you need to understand better the game, it is not just give this or remove this, so i am going to list the most frequent balance requests that i have been reading that doesn’t need to be changed.
El dorado: for 20 years this UT has never been broken, now some streamer said it should give less HP and their fans are suggesting the same, fact is EL dorado is the only thing that gives Mayans something strong for late game, aztks have OP monks and SO, this is not about economic it is about military units, they don’t even have champs, if you nerf el dorado you need to give them champs at least but still, el dorado is far from being OP, the civ has been nerfed twice in DE plums are more expensive, arch discount reduced, lasting resources bonus also has been decreased, if you keep nerfing mayans the civ will be dead. With the addition of supplies el dorado and their ews have been well countered by the devs design, stop trying to hurt the civ identity, if there is only one thing that should be decreased is their obsidian tech to less one attack vs buildings.
Burmese: they don’t need buffs, they need more nerfs, free wood upgrades is alone a super B bonus, monk tech discount is still broken, infantry line has extra attack from feudal age up to imperial age? that is just too much strong bonuses for a civ that also got a buffed conquistador with more attack, speed and HP oh and arambai only cost wood and gold allowing them to mass them faster. Arambai needs to lose their power vs buildings, killing only units is the way to go for such high attack and mobility, they were fine with the +2 PA on BE, reverting that UT should balance their eles, monk tech discount should go down to 30%.
Buffing both portu and koreans more without even have enough data games to get into that conclusion, 20% discount is a lot for both civs, having in consideration they are naval civs, korean is still a heavy civ on imperial, more bonuses to them will turn the civ broken from feudal to imperial age, portu in the other hand has cheap gold units, that bonus is huge, portu doesn’t need more bonus, instead they need to fix the organ gun and the HC line.
Turks: They don’t need pikes, halbs or onagers, they already save tons of free resources and time, if they fix HC and janny frame delay plus onagers and halbs, the civ could be unstoppable, like they have been in boom maps forever with those bbtowers and extra range bbc. Getting elite skirm or genitour doesn’t sound so bad given the experience and enough data over 20 years that turks without gold is insta GG.
Byzantines: For the lord sake, they don’t need town patrol, more line of sight in buildings is not going to help them, there is a reason why that tech is barely researched in high, mid and lower levels, unless you are looking for hidden villagers in large maps there is no reason to research it, hence giving it for free would be a waste of bonus and missing the opportunity to give the civ something that has been needing for years(bloodlines), whether if you like or not, that upgrade is the only thing that could boost them for team games and would give them more options in 1x1 instead of just being the arch+fast imperial civ. Reducing cata upgrade didn’t help the civ as expected, while it was good for the unit, it didn’t affect positively the balance on their tgs or 1x1.
Franks: they don’t need bloodlines, but forager bonus needs to be reduced a little and chivalry reduced by 10%.
There are more crazy balance suggestions but i have faith in the devs that they might skip those suggestions.
I see a lot of users that link spirit of law videos or aoe2stats to look more serious, but if you want to have an impact and better references link ur AOE 1x1 rank to ur balance suggestions, that could help us as readers to understand your point of view from ur perspective, thank you, have a good day.