Aztecs:
Loses Fervor
+6 Monks hit points for each Monastery technology (instead of +5)
Tanky yet slow, to nerf their Arena monk rush slightly
Britons:
Archer-line unprecedented having 4% less movement speed per age starting in Castle Age
Yeomen now cost 300w 400g (instead of 750w 450g)
This is such a single dimensioned civ, despite having fully upgraded Infantry and a very solid Cavalier, and there is no real reason to make Longbows. The Archer-line is uncounterable by Skirms or Mangos, now there will be a pay off, you can no longer go for an easy unpunishable mass of Archers, Longbows are now much more relevant due to the slight nerf of Archer and the stimulant of having a Castle and early Yeoman
Franks:
Loses Halberdier
A hole in the Frankish fortifications. Weakness to a possibly Camel commitment, or another civ that mix Halbs and Cavaliers, or perhaps Boyars /Cataphracts/Elephants. Post lategame Hussars wars. Franks are still the most dominant civ in the midgame, we’re just giving them a window to act or else they have a lesser impressive lategame.
Indians:
Shatagni now also improve the accuracy of Hand cannoneers by 25% (65% will become 81%)
It was the most absurd tech in AOE, by giving them range you basically nerf them, cause they miss so much more, so I just made it so they wont have to pay with accuracy
Khmer:
Loses Hussar
I’ve never understood why would they give it to them from the first place, and now we the rediculous farm bonus the civ has become one trick pony of 80 farms Hussar spam, rather than playing Scorps, UU, Elephants, Arbalest…
Malay:
Karambit Attack Rate 1.85 (instead of 2)
Karambit has an alternative way to be trained, another button (where Flaming Camels are), which allows you to create them in groups of 6 Karambits cost: 125f 90g and at a training time of 24 second. (you get a discount of 25f and 2 units in terms of training time)
Karambits are officially the worst UU in the game currently, and for some reason the slowest infantry (non ranged) to be trained, just like Teutonic Knight, 12seconds for 1 pop of Karambit
Persians:
Kamandaran is now an Imperial Age Unique Tech, costs 200f 450g (instead of 200f 200g)
Mahouts is now a Castle Age Unique Tech, costs 200f 200g (instead of 300f 300g)
Mahouts gives 20% movement speed (instead of 30%)
Elite Elephants Upgrade now grants 10% movement speed
War Elephant by design does’t fit the late game, the more Halbs there are on the field the less relevant this unit is, I find a good use of it where I can surprise my enemy, before he can transition into Pikes, now a prolonged Castle Age is a viable play, while enemy is transitioning into Imp and has only Crossbows, plus having trash-bows seems more relevant in late Imp anyways
Portuguese:
Now starts with 150 extra stone
This civ deserve a better treatment, it’s not another xbows meta civ, we need to encourage players to go for a Castle drop of any sort, which is the best use of immobile Organ Guns. A nice Feudal stone bonus can stimulate a Tower Rush that would be a good set up for a castle later on.
Teutons:
Now only Stable Units benefit from the additional +1 armor per age
Teutonic Knight now can’t be converted
Their Halb+Siege push was already so strong and above average, there is no point buffing it further more, plus there is no reason to have a Teutonic Champion doing almost the same job as the Unique Unit, it was an akward move by the developers buffing their champs that totally overshadowed Teutonic Knights
Vietnamese:
Loses Husbandry
Elephants +30% HP passively
Autarky New Castle Age Tech 350f 300g: Grants 10vills in Castle age or 15vills in Imperial age
In order to keep diversity, there should be one Battle Elephant civ with no Husbandry, as intented, it was Vietnamese, for some reason they gave them Husbandry, and soon they would even gift them with Hussars for the sake of balance, who knows, I’m totaly against that. Now they will have the tankiest Battle Elephant, yet the slowest one, they now get 75hp, 90hp (elite), with no commitment needed, can mix an Elephant into an army of Archer/Skirms