I would like to make a few suggestions here on how to balance Sweden. I’m playing Sweden as my main nation, I’m 1300 elo and playing supremacy. I hope you can read the text as English is not my mother tongue.
First of all I would like to address the problems of Sweden
Before people found out Hakkapeliten was that good, how many times Sweden was played? The answer to that is not many times. Because Sweden doesn’t actually have good match ups against any civ. This is due to all the weaknesses I list below. Sweden was way too strong when the Definitiv Edition was released and rightly so was weakened. Only the nation was weakened significantly too much in the beginning, the Caroline was an all-round unit, which is difficult to balance, I’ll admit. But the Caroline has fulfilled the roles he had to fulfill as Sweden has a limited unit selection. Over time, the Carolinians lost everything and Sweden lost an anchor in their style of play.
- Hakkapelites distort the image that Sweden is a good civ. Hakkapelites are certainly too strong at the moment and should be weakened
- Sweden is one of the worst nations, if you don’t look at the Hakkapelites
- The problems lie in the too many cards you need and in the weak Carolines
Too many cards:
- Blueberries is far too bad, it brings the collection rate of 4 settlers and only for about 15 minutes at 20 torps. Optimally, you send blueberries when all 20 torps are there, so that you get the greatest benefit, meaning that you will only send this card in Age 2. Many nations have 5 settlers which collect forever so Blueberries is a significantly worse card as you don’t have the 4 settlers until you have 20 torps, which definitely doesn’t happen in most cases.
- Peleton fire gives only 10% attack, normal cards give 15% attack
- If you want to boom you need 4 cards, Dominions, 700 wood, Engelsberg, blueberries. Japanese, British and Dutch only need 2 cards for this. Japanese need Celestial Kami and 600 Wood. British only need 700 and 600 wood. Dutchmen need 700 wood and the bank wagon. I compare this to the nations as all can boom over buildings.
- Carolines are too bad and that too in all ages. I’ve tested this several times and I’ll give you a few examples here. Janissaries, sepoys, ashigarus kill Carolines in every age. Carolineans lose to pretty much all Musketeers in Age 2. Carolineans are in the middle of the pack in Age 3, but are still overshadowed by most of the played Civs and their Musketeers. In the 4 Age it’s 50% when fighting Redcoats, in favour of the Redcoats. Meant also in the 4 Age are the Caroline mediocrity. Only in the 5th they come into the top 5 Musketeers but are still destroyed by the Ashigarus, Janissaries and Sepoys. The weakness of the Carolinians is having disastrous effects on Sweden’s style of play. The Weak Carolines in Age 2 require you to invest significantly more to fend of a rush, meaning if your opponent just pushes a little, your opponet will get out significantly more than the sweden player investe. In order for the Swede to fend off the pressure he is forced to sacrifice unit shiploads meaning the boom will come later, up to not at all since you need 4 cards to fully boom. So the Swede player is in a spiral that he can’t get out of. He cannot boom and play to his strengths because he always has to invest more than his opponent. This runs through the whole game because Carolines can’t keep up with other musketeers for a long time.
Sweden has no skirmishers, Sweden can play these combinations. Musketeers with Heavy Cavalry and Musketeers with Cannons. Sweden is unique in this combination is also great to play like this for people who like this kind of play style. Sweden has the possibility to build skirmishers, I’m aware of that, but you can’t finance it to the same extent as if you have normal skirmishers. However, Sweden lacks a direct way of defeating light cavalry as neither unit has a bonus against this type.
It’s great to have cannons in Age 2, these cannons also fulfill the skirmisher role for Sweden. However, you have to see that these cannons are very expensive and unfortunately die very quickly, even against infantry. All in all it’s like normal guns, they require a lot of micro but can also be very rewarding.
Hakkapelites are unique in their role. They are dragoons and uhlans rolled into one. This combination allows Swedes to fight against skirmishers and dragoons with musketeers and melee cavalry. Since the Hakkapelites are not destroyed by the Dragoons. And the Hakkapelites have a good melee attack to defeat the skirmishers in melee.
The maximum number of settlers is reduced to 80 settlers.
In order for Hakkapelite to retain its uniqueness, little should be changed about this unit, in addition the Hakkaelite complements Sweden’s unit choices very well. Area damage in ranged attack is removed. The bonus against all cavalry in close combat only applies against heavy cavalry. In addition, the Hakkapelites get a 0.5 bonus against melee infantry in ranged attack, so that pikemen, halberds can work better against Hakkapelites. In return, the Hakkapelites (Veteran Hakkaelites) get an additional 4 ranged attack and 1 more range. With the 1 more range, the Hakkapelites end up having 14 range like Dragoons. With these changes, Hakkapelites are usable but not so strong that they can’t be fought.
Carolines get 3 attack at Age 2 (22 total), this allows Carolines to effectively fight better in any age as upgrades now scale better.
Each newly built torp gets the bonus from the extra food. This allows you to play the map earlier without losing the buff if you haven’t built all the torps yet.
This card will be removed. Torp get the default collection rate with Engelsberg, which is 0.54. This allows Sweden to boom with 2 card and is within reasonable bounds. You have to remember that torps are always placed on mines, which means that every opponent knows where to go, and the building site also plays a role. Mansions and shrines are significantly more flexible.
When Sweden has sent all the upgrades for the torps through (3 Cards), the torps are worth about 20 settlers as long as you have mines. So quite balanced like the British. You need map control to implement this bonus as well as the British and Japanese.
This map should spawn a blueberry bush for every torp on the map with 400 food. This change means that the card blueberries collects more blueberries from this berry bush as well. Thus, the bonus is not lost in the late game and the Sweden player is forced to send this card every 15 minutes if he does not want to lose this bonus. These 5 permanent settlers are reduced in the maximum number of settlers.
The upgrade to Age 4 is great, but the card doesn’t offer enough benefits to make it preferable to cards like 2 Falconettes, let alone reach the 1000 resources an Age 3 shipment should be worth. I would suggest it gives you the upgrade plus 2 leather cannons but for the price of 300 food. This creates a synergy with the sniper Age Up and it is also worth sending this card now. The shorter training time is removed.
In any case, this card should bring a 15% attack increase, as well as any other Age 3 card. Also, this card should also provide a 0.25 bonus against light cavalry for Carolinians. 1.25 overall against light cavalry. Every nation has a unit that counters light cavalry, so Sweden should get that too.
This card should always send 4 mines because Sweden has a reduced number of settlers and the torps compensate for this, but if you only get 2 mines twice you can only use 8 torps, which does not compensate the reduced number of settlers.
6 Carolines in 2 Ages
Every musketeer nation (Indian, British, Japanese, Haude, Italian, Ottoman, Portuguese) has 6 musketeers in 2 ages, it’s only fair if Sweden gets that too.
All in all, I’m aiming for the changes so that the Swedes are about on the same level as the British. However, I still see the British at an advantage as they are significantly more flexible with manor houses and unit options. So the Sweden comes to lie under the British.
Let me know what you think of the changes.