Teutonic Knights: Make them a bit cheaper and easier to mass Teutonic Knights kill Infantry and Cavalry. Against Cavalry Halbs are much more cost effective than TKs while Champions are much better cost effectively against “WEAKER” Infantry units: Eagles, Champions, Shotel Warriors, Halbs, Karambits… while Teutonic Knights only better against strong Champions, Samurais and Jaguar Warriors. Teutonic Knights could replace the free infantry armor if its needed balance wise if devs made them CHEAPER and much EASIER to mass, but I think they could work with free Infantry melee armor. Now even Hand Cannons are more cost effecitve against the “strong” Infantry units
Shotel Warriors: Maybe the most useless Infantry unit. They clearly need something. I’d change their price to cost LESS gold and a bit more food. They die easier against melee and ranged units than Champions, BUT they have mobility and better raiding potential. However Champions can destroy buildings quite easily and chase down Eagles much easier than the Militia-line. As a Unique Unit they have a nice creating time. I think they have too less identities: Eagles and Huskarls kill archers while they are good at raiding, because of their pierce armor and Goths have bonus damage against Buildings. With Shotels you can’t raid under Castles. Recently I beat Ethiopians because I just built 2 defensive Castles and Shotels died like flies.
Jaguar Warriors: I think they don’t need stat buff or a reduced food/gold cost. If developers buffed Infantry Jaguars would be much stronger
Karambits: Their main strength is that they need 0.5 population space. In Rise of the Rajas they got overnerfed and Forced Levy steals their viability (very cheap infantry spam). I think they should cost -5 each gold and food to compensate their nerfed stats.
Missionaries: Maybe the most useless unit in the game. They are Monks with more hitpoints, but weaker range and they can’t pick up relics. Either they need more range or they should have pick up ability
Flaming Camels: You need a Unique Tech for the most useless suicide unit for the game. WTF! They supposed to kill cavalry but they can’t do it cost effectively. Their anti cavalry damage should be increased by 10% and they should do half as much damage as a Petards against Buildings
Gbeto: I’ve seen many times pros complain about Gbeto’s Frame Delay. I think that is their only problem. Gbetos should have 8 Frame Delay and Elite Gbetos should have 6. They would be amazing to micro and they wouldn’t be op. Still more Frame Delay than Mangudais
Hand Cannoneer: I think their weak points are: Skirmishers wreck them easier than Arbs, they are really slow so Infantry units can reach them, u can’t mass them easily and Infantry is weak overall. They deserve +15 hitpoints. Skirmishers and Champions would need +2 hits to kill Hand Cannons. This could be a cheap upgrade in the Archery Range simply because Turks would be OP in early Imp. You can argue: but if it’s cheap Turks can research it easily. Devs could solve this problem: Chemistry would need like 30 seconds research time and this upgrade would need 100 seconds. OR JUST Turks should not have this upgrade
Organ Guns: They got overnerfed when devs gave them minimum range. I think they should remove Organ Gun’s minimum range. The problem with Organ Guns is that if units reach them it’s gg because Organs can’t kill them even they have high damage output. This could solve this problem + Squires + bigger gold discount
Genitours: tbh I think they are fine. They are skirmishers with good mobility and hitpoints. They are quite underrated. I think more people should try them. I’ve seen many times Nicov abuses this unit
Ballista Elephants: Useless lvl99. We don’t even see them in DM. They should cost less, their Elite should be researched in 20 seconds and Elite upgrade should cost -200F. Also I’d remove their negative armor class. They already recieve enough damage from Halbs. They have a single advantage over Scorpions: they can cut trees. Both are useless vs Onagers. I think this wouldn’t break the Khmer civilization and we still wouldn’t see them
War Elephants: Their Elite should cost -300 food and should be researched in 20 seconds. This wouldn’t break the Persian civilization and we still wouldn’t see them. Even mbl complained about their Elite Research time
Elephant Archers: The Elite research time makes zero sense here too. Their Elite should cost 700F/500G because it’s super expensive now and we are speaking about a trash tier unit
Steppe Lancers: They should resist to conversion. They would be the ultimate Siege+Monk push counter and I’d buff their to 2.1 and they should cost -10G. Knight would still dominate over them in combats while they would be a better raiding unit and a defensive unit against Hoang style players. This wouldn’t break the Mongols, Tatars and Cumans and Steppe Lancer would be worse than the Cuman era Steppe Lancers
Condotteiro: This unit makes zero sense since there is no point of making Hand Cannons against Italians and in Team Games nobody makes Infantry units and Hand Cannons. Condotteiri should be balanced for the Italians first. This unit needs a huge rework because the concept is wrong imo. They should cost more food, but much less gold because nobody wants to pay 35G for a single Infantry unit. I think Pavise should give them +1/2 armor because Condotteiri are trash against Archers. Even worse than Champions. I’d give them +4 damage against Eagles. They would be unique Eagle killer because of their mobility. I’d remove their Champions to compensate this
Genoese Crossbowman: A counter unit that takes forever to be created. In a 1v1 Paladins could be viable against Italians because you can’t mass them. I think they should be created as fast as Chu Ko Nus. Remember Italians don’t get Halbs
Siege Towers: They need a drastic cost decrease. I don’t have to expain that. I have created Siege Tower once in my aoe2 "carrier
Turtle Ships: They should be cheaper. You just can’t mass them. With an extended wood discount and -20G you still wouldn’t mass them easily but It would be more likely possible. I want to see an Italian/Viking contender. Also Panokseon should give them 25% speed boost. They still would be much slower than other ships but mobility is very important in this game and it would be a nice boost
Mamelukes: I think they deserve -5G/-10G +5F change. I feel that they die too easily to skirms but they are incredibly expensive and Zeolotry should be much cheaper because it gives weaker effect than Farimba while Farimba is much cheaper.
Cataphracts: They are insane but they are too expensive. Elite upgrade should cost -400F and Logistica should cost -200F. It would give Byztantines an unique style because they don’t have good Cavalry options currently
Longswordsman: Against Castle Age Eagles you would never make them while they supposed to counter them. Knights kill Eagles much easier than Longswords and Knights have mobility and better against everything (expect Halbs and Camels). I’d give Longswords +1 damage and +2 against Eagles. It would change Indians mostly.