Supplies reduce food cost by 10, so the Militia line will cost 40 food.
Man at arms, longswords, two handed swordsman and Champion upgrades time reduced 15s for each.
Longswords, Two handed swordsman and Champion receive +2 bonus attack vs Huskarl.
Eagles food cost increased to 30 (was 20).
Steppe lancer gold cost reduced from 40 to 35, food cost reduced from 70 to 65.
Cavalry archers training time reduced to 30s (was 34).
Slavs civ name changed to Rus .
Indians civ name changed to Delhi sultanate .
Civilizations
Burgundians
Eco upgrades food cost less by 25% dark, 35% feudal, 45% castle.
Relics food ratio generating reduced to 15/min (was 30). I actually prefer to remove this bonus completely from the game.
Lithuanians
Each garrisoned relic give +1 attack (3 Max) was (4).
No more access to thumb ring.
Slavs
Boyars gold cost reduced to 70 (was 80).
Siege bonus discount now include trebs.
Spanish
Researching eco upgrades give +50% gold of food cost.
Example: double bit axe cost 100f, 50w, if you research it you will get 50gold (50% of food cost).
Saracens
Madrasah UT changed to "Zakat " UT which gives: all gold units return 25% or 30% of their gold cost when they die.
Mameluke :
gold cost reduced from 85 to 70.
training time reduced from 25s to16s.
Archer armor class removed from Mamelukes.
Receive Cavalier upgrade.
Berbers
Maghrebi regenerating 20% (was 15%) or reduce it’s cost.
Koreans
Walls, Towers and Castles build 50% faster.
Towers have 5% more hp.
Siege units receive 20% bonus less wood
War Wagons bonus attack vs buildings reduced from +5 to +3
War Wagons hp reduced by 30hp.
War wagon rate of fire reduced to 2.2 (was 2.5)
War Wagon attack delay reducer to 0.9.
Only first archers armor upgrade is free.
Goths
Start with 50 pop cap.
No more get instant loom.
Barracks cost -25% wood.
Receive Plate Barding Armor.
Mongols
Nomad: open the pop room to 150 or max.
Mangudai bonus vs siege reduced from +3 to +2, and from +5 to +3 (Elite).
Portuguese
You will find this weird but Fetoria is broken and need a nerf, just nerf it’s work rate. Burmese
Now access to 2nd archer armor upgrade.
Elite Arambai get +2 attack.
Vietnamese
Paper money cost now only 300 wood and give 600 gold. OR gold generate for free at the same rate of getting 3 relics.
Cumans
TC build time reduced by 20 or 25s.
Recive Bracer.
Kipchak rate of fire reduced to 1.9 (was 2.2).
Stable units 5% faster in feudal, +10% faster in castle age which means their Stable’s units get their full speed (15% speed) in castle age, not 5% each age.
Recive heavy camel upgrade.
Cuman Mercenary UT
This UT need to be removed completely and give them something better.
Incas
Each farm upgrade give +2 carry capacity.
Team bonus changed to: Farm upgrades instantly add food to farms.
Aztecs
Every Monastery upgrade give monks +3hp (was +5).
Team bonus changed to: Relics generate more 25% gold (was 33%).
Mayans
Their new castle UT must be completely changed because it is broken ( I am not kidding).
Eldorado: now give eagles +25 hp (was 40).
Chinese
Chu ku nu gold cost increased by 10 or 5gold.
No more access to heavy camel upgrade.
P.S. I made many changes on the topic after many discussions about the balances, many things were removed/added to it and make it different from the first one and from many comments on the topic.
Neither of them would be great. Mughals are Post-Medieval, Delhi Sultanate was a big Empire, not people and civilizations are named after different people: Rajputs would be a great name imo.
Historical accuracy is good, but War Wagons are completely OP at the moment.
first of all 2 scouts at start means that dark age just became a nightmare for the other civ, and second of all, its not 25% cheaper. its a gold return on death - which means you still pay full price. units have to actually DIE to get any value out of it.
to the op, i highly doubt your name changes go through and i’m still not convinced Burgundians need a nerf to their Eco already. you can’t possibly say its imbalanced after only one week.
as for your saracens changes - too big a buff to the mameluke - how would you even counter the unit?
not sure Aztecs need to be nerfed again, and i think you overnerf Mayan eagles.
They are currently strong but let them to settle and see how to manage them.
Mames and Madrasah needs changes yes but the cav archer bonus is just a copy of the cuman bonus, not original.
Don’t touch the effect but I would rather reduce the cost.
Pfff good luck trying to deny the OP Daut Castles in Arena and OP trushes, War Wagons just need the base attack and bonus vs buildings reduced not more. And DON’T TOUCH TH FREE ARCHER ARMOR.
People have been suggesting Plate barding armour for a long time now, and it makes sense from a balancing and historical sense. The free house space also isn’t out to lunch since the Goths historically moved en masse (Berber vil movement speed would also be a good one but is taken) so I’d rather have even +20 pop room right at the start than the +10 in post-imp.
Likewise the instant Loom is nearly useless and a joke.
Aztecs monks are sick and they need a nerf. About Mayans they have tons of bonuses and advantages they really need a nerf. Mameluke maybe I gave them too much but lets start with the cost and TT.
How about Zakat: camels return 33% gold when they die.
Or Aqidah: camels gain +3 bonus vs archers.
YES.
Oh god no.
How about getting +20 pop in the imperial age, instead of 10.
I like this, but in that case arambai should have -1/0 base armor.
YES.
Their problem is only in feudal and early castle age. I’d reduce exclusively the cost of the second TC in feudal to make it 30% cheaper or something. Tbh I don’t know how to fix their second TC but it needs to be addressed.
This could work.
But I’d remove the blacksmith bonus and replace it with barrack techs are 30~40% cheaper.
Or free eagle upgrades.