Itâs like saying, letâs buff the speed of the cumans cavalry, or letâs increase the discount for Italians fishing ships, the civs may need buff but those are already the strong points of the civs.
Koreans towers are already the best, both defensively and offensively, so it literally makes no sense to balance them this way. Theyâre worst matchups are against all cavalry civs, so both this bonus and extending the discount to siege would make no difference.
Also, both sicilians and spanish doesnât have towers who auto upgrade and faster working stone miners.
It already have some, it have stirrups, which go fix exactly that problem.
Ok, but itâs still an overall buff for infantry.
Itâs not useless, it would be the best trade that you can have in aoe2, better than the saracens market.
No.
The reason why the second TC takes more time is that before that, the civ was OP.
The reason why cumans lacks bracer is that kipchaks would be too strong, and anyway it wouldnât solve anything, since cumans problems arenât in imp.
Itâs a 20HP difference, and aztecs monks are âsickâ in order to compensate for a s****y tech tree. Apart from eagles and champs they donât have any FU unit.
Wow, because they do 2 damage to rams instead of 1, so instead of 270 skirms you need 135 to one shot a ram. The second projectile is so inaccurate that itâs more like having 2 skirms than having a skirms that deals 2 damage to high pierce armor units (by the way, thatâs aztecs UT, that also give +1 range, why isnât OP?)
Onestly, I would pick even just LC (not even hussar) over having the mayan UT every time in trash wars.
It was. Because they removed Faster Fortification Construction Bonus from Koreans earlier (in DE) In meantime it was also nerfed. With this, automatic Larger Range on towers (also removed, is no longer free), faster Stone Mining, Automatic upgrades on Towers and Vills with more LoS Koreans were THE Towerrushing Civ.
And I also forget they also Nerf Feudal Towers on their own. So Korean Trush get Quadriple Nerf.
Im not going to lie konnik overall is a really good unit. changing the attack speed a bit wouldnt do much and lowering stirrups would hurt alot. If you wanna buff Bulgarians give the +5 armor to to all infantry. That would make the civ overall impressive maybe even overly oppressive.
That was stated in jest. I added at the end that it was oppressive. Honestly not much you could do thats not a repeat that would not push them out of bonds of everyone else. Maybe a hunt bonus or gathering bonus. This civ to me is really well off like Britton, Chinese and Lithuanians. Also my favorites.
Your idea isnt any better. Im proposing a way to reduce the base RoF of the Konnik while not making it OP. And also I think nerfing Stirrups slightly is fine considering how well the civ is doing rn and honestly they would do more or less the same
Yeah this why I said they are fine, I was wrong about buffing the konnik attack rate because according to @FurtherLime7936 their rof will be 1.57 with their UT and this is really good. Well in general I agree with you that making it 25% is fine, but this will not make their cavs that much better comparing to civs that have a FU Paladin.
Good post, i agree with most suggestions, here is only what i disagree with:
I really really think 15% is enough. I like the tech a lot, and it would be fun to use it if it was stronger, but berbers have one of the highest win rates out of all civs and i think it would be wrong to buff berbers.
Basically the same as with berbers. I like using konniks and buffing them would be interesting, but iâd say you cannot justify buffing bulgarians as a civ, because they too have one of the highest win rates.
Itâs really not broken. Skirms still die to light cav, knights and siege, just not quite as hard as without the tech.
that should make chukonus worse than chinese crossbows in most situations. maybe a nerf is in order, but i think a 29% increase in gold cost is just too much.
This may boost feudal swordsman rush a lot. The drawbacks of m@a is their high food cost, which delay aging up. 16% reduction make m@a rush player recieve less penalty and m@a become more dominant. Archer rush and scout rush become less prevalent. A less diverse feudal meta is not good.
I agree Longswords may receive food reduction. Perhaps, just change the cost of Longswords from 60f/20g to 40f/40g. (with supplies, 25f/40g) Revert the cost change upon 2HS upgrade. The low food:gold cost ratio definitely helps promote the use of LS.
Those civs that do not access to supplies probably has very strong military branches. Eg. Mongols, chinese, goths, mayans, khmer. A nerf of supplies means an indirect buff for those civs.
Swordsman are already cost-effective and efficient in killing huskarl. But more players prefer using knight.
I prefer cost reduction in food of Longswords rather a direct nerf of eagles.
I agree with the cost reduction as SL is very underwhelming currently.
It seems devs is reluctant to boost Korean siege given they have arguably the strongest onagers. I understand why Koreans siege is not discounted. But wood discount excluding siege is almost useless. Wood discount should either apply to siege, or change the useless castle Unique tech to civ bonus. Give Koreans back the identity.
I think war wagons can receive buff through changing UT to buff war wagons. But I saw some players complained they are OP in team games. Perhaps the HP reduction can apply when having ally?
I think all free archer armor upgrades is fine for Koreans.
They are too one dimensional and their late game is not great. I agree with the last cav armor upgrade. But I think 50 pop cap is too much for goths to save so many woods.
It is broken when gold runs out. But this rarely happens.
Seems a good change for paper money.
I think one of the above is more than enough. Heavy camels seems fine to cumans.
i think it is better to leave meso alone if you want a buff for swordsman. Gunpowder accuracy fix and supplies have brought them indirect nerf. They have also received direct nerf.
I agree with the cost increase of Chu ko nu. No access to heavy camel is fine. Even without whole camel line, Chinese can survive well.
i mean i see why he wants to nerf them - the meso civs have been strong throughout much of the games history and are normally a guaranteed pick, ban or snipe in tournaments. that said, just his eagle nerfs alone will ensure that Aztecs are fine, and Mayans he definitely overnerfs.