Balance's suggestions for the next patch

While I think Chinese are too good, this looks like overkill on the nerf.

And on the other hand, this stuff about Cumans is way too much buff lol. The civ would be stupidly OP with this stuff. Just remove the speed bonus from the civ entirely, give them heavy camel instead.

Remove Steppe Husbandry, and replace with stat buff UT for Kipchaks.

Fire rate change of Kipchaks not needed. Bracer not needed.

Main problem to solve: conflicting civ bonuses regards TC and Siege Workshop. Quite literally impossible to make any meaningful use of both at the same time in any game, so every game is -1 civ bonus for Cumans regardless of map/situation

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TBH they should split it. Let the cumans have their second TC, but give the siege to another civ which is more settled towards a feudal all-in.

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So at last you say 25% as a UT and a return for Saracens is broken and 20% free gold portuguese and is fine? This the bottom line for you right?! If yes thing I have nothing to discuss with you.

Thank you, best wishes

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Also, this stuff is just not needed at all. Eagles are gold intensive, so they are very expensive for 1v1 games already as a long term option. There’s no reason for CA to be trained faster. Goths are already bottom tier civ, there’s no reason to nerf the Huskarl.

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Difference is this. Portuguese units are all completely generic and otger then arbs don’t receive any final upgrades. Saracens receives cav archers who fully upgrade. Arbs with bonus vs bldgs and of course superior camels.

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That is a pretty decent price change and kinda the point of the civ. Its an earlier advantage that tapers off in imp. That advantage seem quite large but its not nearly as op as it sounds.

Same thing basically. People were all up in arms about Burgundian 50% gold back on death knights, you apply that to ALL units? It’s gonna save you a lot more gold

But still a UT and only 25% or even 30% so it is not that big return. 2nd thing you already will spend the original gold cost for the unit, not a discount already, and because it is a UT it will need a cost and a castle. 3rd thing you will not mass an army just to throw it to death, this is just more like a small military/eco buff in general for Saracens.

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Well I agree with you about the HP being too much nerf and siege ram too, so -10 willl be enough. In general if they increased the eagles food cost it will be better.

Because it fit their identity very well.

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No, gold return to all their units doesn’t make sense. Just like most of your suggestions.

then stop crying and lets hear you suggestions 11. you have nothing of course because this fit you, what do you want me to do? say yes to your suggestion to make their gold return only for their camels which they are already strong and don’t need any other buff 11. the 25% is just a small thing for them, not that much benefit honestly even if it 30%, but it still better than the useless Madrasah.

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Not think is necessery. Not better just make Supplies -20F?

Not enough I think. SL need role, reason to be train.

Like it.

Lets wait few weeks to see how they would perform.

I think is too much. Madrasah need to be changed, but I think better would be keep Monk theme but change it to something actualy usefull - like Faith Regeneration 10% Faster (Stack with Ilumination)
I agree Mameluke Price is too high, but I think -10G will be enough.

It was the reason why faster construction of fortifications was removed from Koreans. And it was weaker than your proposition.
But I think good reducing WW bonus vs buildings is good idea, as well as extending wood bonus to Siege.

Konnik had faster RoF before too.

Agree only with addition of Plate Barding.

I dont think this is good idea.

Faster Heavy Camel? How do you kill that?
Also, FU superfast trained CA…

Overbuff. But I like your idea of Team Bonus.

I think is enough to CKN price +5G and +2s TT

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Geez, don’t take it personally. It’s not my fault most of your suggestions are bad. Either OP or useless.

Yeah, it’s pretty clear you don’t play with saracens that much. Their feudal age is average. They struggle in castle age. Their imperial age is average. Gold return to all the units after castle age will just force them to be nerfed in a later patch. Just make their mameluks cheaper and reduce their training time for some seconds. If you are obsessed and really want to change their castle UT and buff their castle age, then you should aim to their camels. Or make it an eco upgrade. They got +10hp recently for a reason zZzZzZz

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It was aimed at nerfing fast Paladin while still having the economy advantage!

Madrasah: Siege units return 35% of their wood when destroyed.

This atleast has some long term value- also Saracen siege is so much potent!

In general, it’s better to proceed by baby steps first, so increase or decrease a cost by 5 first (not 10 or 15) and then after a bit if it’s necessary another 5, and so on…

No, this is basically the only drawback of the CA, and I don’t think that huns, mongols, magyars and tartars needs any buffs.

Let’s maybe wait that the dust settle down a bif after the last patch before randomly suggests changes of bonuses that were recently changed.

Why?

Pretty meh… I don’t see a reason to be against it, neither in favor…

Mmm camel archers are already strong. They are a fast, tanky and ranged unit, and regen health, I don’t think they need more.

They already had this bonus before DE, and it was removed for a reason, since it just buff something that was already strong and didn’t solve their problems.

Again, why? This bonus does nothing for them, it buff their Trush strategies which already are the strongest in the game.

If you nerf the WW, then it’s enough, otherwise you push people to use WW over other foot archers even more.

Bulgarians are already in a good spot, I don’t think they need a buff.

So the solution is to buff even more their infantry, making them even more one-dimensional and frustrating to play against?

If you buff the arambai PA isn’t enough?

A 2:1 exchange rate is too much, a 1:1 is enough, so like 800f/w for 800g.

Those 2 things are this way for a reason.

That’s useless, the more farm upgrades you have, the less carry capacity helps, look at SotL video of farming.

Why? How a civs without halbs, camels, FU or their own knights counter cavalry civs?

Again, why? Aztecs were already nerfed a lot, this nerf without any reasoning seem just random.

To me, it seemed borderline useless…

A civ without BBC, SO and cavalry need to lose the only FU siege that they have?

They are a defencive

They are a defensive civ and this fit them, and Sicilians have +100% build for castles, and Spanish have 30% build fast for anything and it is fine.

The konnik attack rate is so slow and really need something.

Still more useful than the Madrasah.

Barding armor for cavs.

Agree if they gave them the 2nd armor.

Usless tech and need something much better.

And this reason is 39% winrate.

Aztecs monks totally sick and from +5 to +3 not that much different.

This tech is really broken especially when the game turns to trash war, the other civa will not get a chance, and theit skirms with this UT kill siege units ez and even other melee units much easier.

But Koreans have also faster Stone Miners, and Vills with more LoS. Towers are mean to be defensive regardless, but players always find the way to use some bonuses offensivly. I can imagine Korean VillsTrushing and Wall-laming lightning fast with this, being also fully walled in home, all thanks to faster Fortifications.

This is why Stirrups is in the game :wink:
After your change and Stirrups, Konnik would have RoF 1,57 Dont you think this is a little too fast?

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Tbh we can reduce Stirrups effect to 25% faster and reduce the base RoF to 2.2