BEASTY JUST LOST TO GOLDEN HORDE 1vs1, NERFS WHEN

ITS BEEN TOO LONG

RANK 1 BEASTY JUST LOST to A GOLD PLAYER, have way more resources, attacking since Dark Age and just lost to a Gold Player that was gold last season , with no skills

ITS RUINING TEAM GAMES and Killing Games Devs

Even BEASTY ADMITS IT BROKEN and needs HOTFIX IMMEDIATELY

4 Likes

and he lost to some random no name person, its not even tournament when hes already trying his best

This Civ is clearly broken and needs to be disabled until Hotfix

Yeah, Its a no brain civ…

seen like a england fast imp cavalary with wynguard palace,so with much more damage, HP, armor, and unit spawn rate.

lmao… so every civ that wins against beasty deserves a nerf?

Beasty himself says the civ needs a buff and the only thing to nerf is the torguuds and fix the bug of kipchak

3 Likes

There’s a few team players just spamming on here about nerfing GH.

As you said the torguud will have it’s price/training time in late game adjusted and the kipchak will get fixed. Aside from those bugs the civ actually needs a buff in feudal because the batch training makes it slow and vulnerable to early aggression.

How shameful to design such a unbalanced civ.

1 Like

To me, from the video, it looks more like, Handcannoneers are not OP as they were, and the game is more fair, since you should produce the counters, not a unit to win in any context. GG

BEASTY JUST LOST TO 2 GOLDEN HORDE on FFA, watch what he says at the End

He literally said Golden Horde is mega broken in FFA atm and need Nerfs

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Torguds are bodyguards, its number need to be limited

right now its dumb because you just need Golden Tent to produce anything, no need to produce other units or production building, just golden tent and ur good

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Golden Horde Highest WINRATE FFA ATM, GUESS WHY

WHY STILL NO UPDATE??? MASSIVE DISBALANCE!!

It’s definitely going to be addressed, in some way at least. More than the win rate, golden horde pickrate is far above average.

Needs to be hotfixed ASAP, its blowing up on the ladder in all gamemodes. It really is impossible to counter if early aggression doesn’t pay off.

It’s picked a lot due to the bugged kipchaks and extremely cheap and fast torguuds in imperial, once those are nerfed the pick rate will drop.

There are a ton of balance issues in most of the civs, GH for example once the broken things are fixed it will need a feudal age buff because it has zero tempo early game. Ryokan landmark is also dreadful as is castle of the crow for sengoku, tughlaq aside from healer elephants is weak all round and the governor system needs many changes to be viable it’s far too slow.

im glad you finally agreed instead of disagreeing like before

when i first post its op on reddit everyone downvotes me to death saying its skill issue lol

For what it’s worth, I didn’t disagree with you, I just didn’t understand what was happening. After you explained with more detail the issue was a bit more apparent. More than anything it’s obviously a problem on the ladder right now.

The problem with identifying issues is many have used hyperbole, claiming a thing in the game is broken and OP, and that has led to an environment where fewer people take criticism at face value. Even something like Lancaster Manors took what felt like weeks for there to be a common consensus of it being a problem.

Like the op said either they need a limit to their number or they must cost 130 gold more(65 gold for 1 of them)

Healing elephants in feudal needs nerf too or they should completely removed from feudal age.I think removing them from feudal age is more logical.

Edit:Age up discounts should only effect stone cost.

Great Idea.

Until now in the game there are a lot of units limited by number if they are very OP, and for historicity:

  • Bannermen warriors of Japanese, are limited by the Town Centers upgrades (+1/+3/+5).
  • Daimyo of Sengoku, are limited by the number of Daimyo Manors (Max:5)
  • Lancaster Lords are limited to 4.
  • Black Riders of HRE are limited by 5 for Keep and by 8 if the Keep landmark is picked.

Curiously, in my concept of Timurids, i make another bodyguard elite unit, the Bahadur, with a Limited number, dictated by the number of Keeps.

Torgut would be similar, in this case because Ovoos for the Golden Horde are Unique Building that you can make with a limit of 4 in Imperial Age, maybe can limited by the number of Ovoos (+8 or +10 for each ovvo).

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I DID NOT SEE THE UPDATE RIGHT NOW!! WHY???

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It probably takes time to gather feedback, and find the right solution and test it prior to launching the patch