Why are the trees so small on the Bengali Wonder?
(Full-size palm trees included for scale).
Was this deliberate? To me it sort of looks like the whole building was designed to be bigger, but then was scaled down, including the trees – the team colour parts are also really small and fiddly, and the building looks kind of undersized compared to the Castle.
On the other hand, maybe it’s because so many people use small trees now?
I guess it’s unlikely that anyone will have any more insight into this than me. I suppose I should have asked, are the trees on the Wonder the same size as the official small trees? (I don’t have the small trees mod and really don’t want to download it. Nothing against other people using it, but to me it’s a very ugly fix to a very minor problem.)
How is it a minor problem? You basically can’t select units easily or place lumbercamps/buildings properly when they are obscured by trees. That seems like a pretty major problem to me.
Can’t you? I’ve never had a problem doing either of those things. The only problem I have with trees is targeting a particular tree with a lumberjack or gather point.
I mean, it depends on how the trees are located, if it’s a woodline underneath your base, then it can be very tricky yes. Even if you tried to see where the game allows you to build one (and not always does it let you in my experience), that is still seconds spent on placing down a lumber camp. It might seem insignificant, but it’s really not.
However, I’d say even if the Wonder is designed with small trees in mind, I’d think having larger trees on the wonder would make it stand out even more and seem more important. I do agree it feels a little cramped as if it was designed to be bigger and then scaled down, though.
It seems super weird if the wonder was designed for use with the ST mod since there’s not very much overlap with competitive players using mods to give themselves every possible advantage, and games that feature a wonder in any way, so the hypothesis of the Wonder having been shrunk seems far more plausible. Personally I wouldn’t mind if wonders had a slightly larger foundation and could be more visually impressive compared to every other building, but this would have to be a global change.
Never used small trees tho, even though I sometimes play competitively. IMO the minor tactical advantage just isn’t worth making the map look worse, like it’s Age2 with Age1 trees. To say nothing of it being a slippery slope leading to the abomination that is the Cube Mod
Some things make more sense at this scale. The trees and fences around the corners look like they’re scaled properly, and the player colour parts and some of the details look more reasonable to me. On the other hand, the wall textures look overscaled relative to the ones on the Castle walls now. So basically I don’t know. Maybe it was going to appear as a Cathedral-sized scenario building, and they scaled it down part way through making it to use as the Wonder instead?
In alpha versions of The Age of Kings, Wonders were 8-by-8, and the Cathedral graphic was originally going to be a Wonder. (I don’t think any others had graphcis made before they switched to the smaller size.) Castles were 8-by-8 in some early alphas as well, like this one:
Actually I think if I wanted to use small trees, I’d do it by making an AoE1 trees mod, since at least those are designed to be smaller. (Except that I can’t mod with AoE1 graphics because I have the annoying Windows Store version.)
To me, the Gurjaras one looks too small to be a Wonder but doesn’t look underscaled in the same way. But I’m not sure how they’d enlarge either of them without making them bigger than 5-by-5.
See this picture of the Somnath Temple (Gurjara wonder). They could have adjusted the temple to include the tower and the first antechamber to make it more squarish. Similar to how to how the Brihadiswara Temple (Dravidian Wonder) was adjusted. So that it makes more sense as a square. Then again, why not 5 by 5 square wonders?
No. All I did was replace the file for the standard graphics version with the file for the enhanced graphics version. It doesn’t even work well with standard graphics, because the game still thinks it’s a 5-by-5 building, when the graphic is 10-by-10.
(I don’t actually use the enhanced graphics, because I can’t zoom out far enough and sometimes they make the game lag.)