So yesterday I dig up and rewatched this old classic SOTL video.
And it made me thinking, since that video were added about 12 civs (AK, RoR, LK expansions) and most of the other civs received a ton of balance changes.
So, up to now, using the same criteria that SOTL used, so team bonuses, tech trees, the ability to cover each other weaknesses or to execute a powerful one trick-pony-strategy… what would be the best allied civs?
I’m curious to hear you opinion, ideas and suggestions about this.
For now though, to avoid confusion, let’s start with combination of only 2 civs at the time.
Ethiopian Torsion Engine Scorpion Blast Radius is already sick and Khmer give them +1 range.
Saracen team bonus stacks with Obsidian Arrows, they even melt Castles.
Berber Camel Archers destroy buildings similarly to Mayan archers with an Indian ally
Bulgarians allow the flank civilizations to research fletching/bodkin/bracer extremely fast
Malians do the same, but with Ballistics
With Britons the flank players outproduce the enemy easily.
Ok a bit situational but yes their damage output is increased…
Well, that was already known, but still counts.
The Indian bonus affect berbers CA? I didn’t know.
See I’m already learning new things
Bulgarians and malians have simply good team bonus, and together they out-tech anyone.
Plus one is a really aggressive early civ, that can benefit a lot by faster BL, the other is more powerful from mid castle age, so can enter in the fray later on but with more power.