Buff Chinese Civ

Hello everyone,

This took a while for me to format and I spent about 2 weeks writing this so please be kind.

Historically, China was the master of the waves with their jaw-dropping naval tech and badass warships. It’s a shame that the game’s kinda overlooked this aspect. So, here’s my pitch: let’s bring in a unique naval unit, the ‘Dragon Ship’, embodying the ancient Chinese naval prowess.

Unit Specs:
    Hit Points: 250
    Armor: 6/6 (Melee/ Pierce)
    Attack: 12 (splash damage over a 3x3 tile area, mind you!)
    Range: 8
    Special Ability: Fire Attack (sets targets ablaze, causing 5 damage per sec for 10 secs)

Technologies:

Let’s throw in a cool tech called ‘Celestial Navigation’ at the Castle. This bad boy boosts the Dragon Ship’s movement speed by 15% and line of sight by 4. A nod to the ancient Chinese mariners’ knowledge of the stars!

Balance Adjustments:
    I get it, balance is key. So, let’s unlock the Dragon Ship only in the Imperial Age with a hefty resource cost and a longer creation time to keep things fair and square.

Historic Significance:
    This isn’t just about shaking things up. It’s about painting a real picture of ancient China’s naval might. The Dragon Ship could just be the ticket to reel in more players to the Chinese civ, and hey, who wouldn't want to set sail with a fire-breathing dragon on the high seas?

This tweak is necessary to not only amp up the fun but to also tip our hats to the historic authenticity. The Dragon Ship could be the wild card that puts the Chinese civ back on the naval map, correcting a long-standing oversight in AoE2:DE.

The Archers from the castle need a buff too:

Unit Specs Reimagined:
    Hit Points: Boosted to 40 (from the standard 30)
    Armor: How about a solid 1/1 (Melee/Pierce) armor to start with? And maybe a tech to add more?
    Attack: Ramped up to 8, to mirror the historic lethality of Chinese crossbows.

New Tech Alert:
    Introducing ‘Silk Armor’ tech at the Castle: a nod to the silk-armored vests that provided added protection to Chinese archers back in the day. This tech could give our archers an additional 1/1 armor, making them sturdy and resilient on the battlefield.

Balance Adjustments:
    Now, we don’t want to tip the scales too far, right? The upgrade could require a fair amount of resources and maybe limit it to the Imperial Age to keep things on an even keel.

Historic Significance:
    The crossbow was a hallmark of ancient Chinese warfare. With these changes, we’re not only adding a pinch of realism but also honoring the skilled archers who wielded these deadly weapons with precision.

Gameplay Dynamics:
    By beefing up the archers, we’re opening up new strategies for players rolling with the Chinese civ. Imagine coupling a strong archer force with the fiery might of the Dragon Ship on water maps. Now that’s a deadly duo, eh?

This overhaul isn’t just about making the Chinese civ more robust; it’s about crafting a richer, more immersive gameplay experience. A true AoE fan would appreciate the depth and strategy these tweaks bring to the table.

I know this might ruffle some feathers in the community. There’ll be folks worried about game balance, and the purists might not be thrilled with changing the classic AoE setup. But c’mon, who wouldn’t be excited to see a fire-spewing Dragon Ship sailing through the enemy lines, echoing the chants of ancient Chinese mariners? It’s about time AoE2:DE sails closer to history, and let’s face it, we’re all here for a thrilling voyage through time, aren’t we?

I’m not under the impression, that the Chinese need a mayor buff or rework and if they did, this probably isn’t it.

I’m not against introducing the Dragon Ship. Should it have these stats? I don’t know. Possibly with a higher reload time than other ships.
I’m all for introducing more naval options/balance across all civs.
However I’m against the Celestial navigation UT. UTs that only give a stat buff to UUs seem a bit wasted, as the unit could have had these stats to begin with / they could be included in an elite upgrade.
UTs like that seem bland and boring.

So is your other UT suggestion. Is it just Pavese again, or only for Chu-Ko-Nus?
Also baking in the stat boost from rocketry into their base stats and giving them 1/1 armor + this tech seem OP.
Also what are you on about HP boost from 30 to 40. They have 45(50) HP as is.

As I see it Chu-Ko-Nu are quite good units as they are and don’t need a buff.

6 Likes

You sound more like an AI than someone who actually put thought into these things.

Speak in concise terms, don’t give us these vague nothingness that is borderline patronizing.

6 Likes

Sorry,

I’m doing literacy and history at school. Aoe aligns with me trying to speak more elegantly and direct.
I don’t meant to sound “robotic”. I’m trying very hard as I’m not a fast typer and I’m not very well spoken in person. AOE gives allows me to put my writing into use I like reading the forums and using them as source material to improve my linguistic skills.

I try to be very concise but do make spelling mistakes from time to time.
I do like the Chinese Civ but thought making them slightly OP and giving them naval superiority wouldn’t be a bad idea.

I will attempt to do better on mmy AOE post on the forums.
Apologies for the plethora of words that came across very disingenuous or for sounding asinine.

Let’s buff a civ that’s currently a top pick right now on TTL… makes sense …

3 Likes

Thank you friend! I’m glad I could get your support

1 Like

The Chinese civ doesn’t need a buff it’s quite balanced. What I wanna see is a DLC (or perhaps 2 DLCs) featuring civs around China. Here’s a list of the civs that I wanna see along with their potential UUs.

East Asian Civs:

Dians (Nanzhao)

Archer and Monk civ

UU1: Luojuzi, an anti-cavalry skirmisher

UU2: Raeuz Tribesman, an infantry unit that can double as a gatherer

For more details please check this thread: Civilization Idea: the Dians/Bo/Baipu (2023 Update) - Age of Empires II: DE / II - Discussion - Age of Empires Forum

Jurchens

Siege Civ

UU idea 1: Thunderclap Grenadier, a siege infantry that throws explosives at the enemy, good against defensive buildings and siege weapons but weak against cavalry and archers.

UU idea 2: Lihuaqiang Firelancer, a siege infantry that carries a fire lance and spews flames at the enemy, good against buildings and siege but weak against everything else.

Khitans

Cavalry or Cavalry Archer civ

UU: Pishi Guardsman, a heavy infantry clad in a suit of heavy lamellar armor and armed with a bar mace and a pavise shield. Its special ability is that it has a stronghold mode, which can be switched from the infantry mode by a click of the mouse. In the stronghold mode it isn’t able to move and is tugged behind the shield, but it receives minus -20% damage from all attacks. Serves perfectly as a meat shield for their cavalry archers.

Tanguts

Camel and Monk civ

UU: Camel Slinger, a slinger riding on a Bactrian camel and uses a slingshot to attack the enemy, good against infantry

Southeast Asian Civs

Chams

Archer and Navy civ

UU: Mangpung or Vijaya Raider, an amphibious infantry unit

For more details please check here: Civilization Idea: the Chams (2023 Update) - Age of Empires II: DE / II - Discussion - Age of Empires Forum

Javanese

Haven’t decided on what type civ this would be, maybe Gunpowder and Navy?

UU: haven’t decided either, maybe the Lantaka cannon and the Djong warship. And they could share a regional unit with the Malays, the Sumpit blowgunner, with poisonous projectiles that cause the targeted enemy to continuously lose HP for X secs, similar effect to the Jungle Bowman of the Incas in AoE 3

Mons

Defensive civ

UU: haven’t decided yet, possibly some type of elephant unit

Siamese

Elephant and Gunpowder civ

UU: Elephant Gunner, an arquebusier mounted on a war elephant, good against infantry and defensive buildings

If you’d want these many changes, it has to be a new civ split from Chinese. Naval and archer civ with some similar yet differently used bonuses. Chinese as such are an insanely strong civ atm, probably the best open map civ overall at higher levels.

Btw unique unit Chukonus already have 45 hp and 8 base attack on primary projectile with multiple projectiles fired. So not sure why you’d have a different impression. Are you sure you’re talking about the Chinese civ from in-game and not some campaign civ that was modified?