Let me start here: This discussion is not about man at arms, because as I have seen in the forums, and according to my own experience they feel balanced now. If anyone disagrees, please create another discussion for that.
Long swordsman (and their upgrades). How often do you seen them in 1v1s or even in teamgames? Nearly never. The reason: They can’t win cost effective fights against cavalry, neither against archers. They have very few points they excel in: Smashing down buildings and killing eagle warriors.
Changes:
-Long swordsman, two-handed swordsman, champions gain +1 attack
-Long swordsman, two-handed swordsman, champions gain -1 attack against eagles
-Long swordsman, two-handed swordsman, champion gain 0.05 speed boost (from 0.9 to 0.95)
Explanation:
-Long swordsman, two-handed swordsman, champions gain +1 attack
Makes them significantly better versus knights and their upgrades, and buildings aswell. Currently, knights are able to force a fight versus infantry, because they have much higher speed, and it is even worth it, since they also trade cost effectively. My goal: To make the knights and longswordsman (of course upgrades of both aswell), when matched against each other with equal resources, have an even fight (with knights still coming out at top by little), and to make longswordsman more threatening against buildings. The reasoning: To open more options with long-swordsmen, for example using them instead of siege weapons or knights.
Some testing assuming knights have bloodlines (only infantry attacking):
-LS (long swordsman) without forging against a knight with chain barding armor: Requires 20 hits to kill instead of 24
-LS with iron casting against a knight with chain barding armor: Requires 15 hits instead of 18
-THS (two-handed sworsman) with forging against a cavalier with plate barding armor: Requires 16 hits instead of 18
-Champion with iron casting against cavalier with plate barding armor: Requires 13 hits instead of 14
-Champion with blast furnace against paladin with plate barding armor: Requires 14 hits instead of 15
I’ve also done some equal resources and realistic tests using some kind methods, but won’t share results here, since everyone has different opinions about what methods we should use (how to factor in creation time, food converted into gold, etc). I can only say that long swordsman made a much better performace, and I think they are viable now versus knights.
If anyone wants to test: For the current meta, just use a generic civs that have no bonuses for infantry or cavalry. For this test, use burmese versus teutons, this way the long swordsman line will be treated as if it had +1 attack both in castle and imperial age. After made both, compare them.
-Long swordsman, two-handed swordsman, champions gain -1 attack against eagles
I think we can all argee that the long sworsman line is already very strong versus eagles, don’t need further buffs against them.
-Long swordsman, two-handed swordsman, champion gain 0.05 speed boost (from 0.9 to 0.95)
Currently archers are meta, so the +1 attack buff wouldn’t do much alone. With increasing the speed of the long-swordsman line, it will be much harder to outmicro them with archers, and LS line will also be a viable option in teamgames, where bigger maps are being used.
Feel free to share your opinions!