Bugs in The Boneguard's Liar mission (and weird models) (Act 3 Steel)

:arrow_forward: GAME INFORMATION

  • **BUILD #:100.12.1529.0
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

When entering the last cave before the last fight of the scenario, some units get trapped and can move out.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

Only played the scenario once

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Load The Boneguard’s Liar mission
  2. Get to the last cave, after you destroy the last weapons cache and where the last fight takes place.
  3. Move some units near the wall and some will get up and stuck.

:arrow_forward: EXPECTED RESULT

:question: What was supposed to happen if the bug you encountered were not present?

Units should move without problem.

:arrow_forward: ACTUAL RESULT

:question: What actually happened (what went wrong) because of the issue you’re reporting?
Unit get stuck.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.


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Also, one of the native villages have a weird model: men trapped like in treasures but with guns: