Since the hotfix that happened an hour or two ago, burgundian Hand Cannoneers and Bombard Cannons have +125 attack damage. (similar to byzantine fire ship issue)
How does this happen??? This is completely unacceptable. Why do you not playtest the patches you release…
FREQUENCY OF ISSUE
100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
Start a game, select Burgundians
advance to imperial age, research Chemistry
create hand cannoneer and/or bombard cannon
description says +125 attack
try attacking an enemy unit or building, you deal so much dmg you kill them almost instantly
EXPECTED RESULT
You shouldn’t have +125 attack on hand cannoneers or bombard cannons
Since this is affecting both Byz fire ships and Burgundian gunpowder units, it might be affecting more things, anything with a % damage or attack speed boost?
Tatar hill attack bonus and Japanese infantry / Ethiopian archers are all I can come up with off the top of my head, I can’t really play the game properly to check myself at the moment
I mean I guess there is a positive to getting constant crashes, I never got to enjoy getting flattened by Lithuanian jedi knights and probably won’t get to experience being flattened by Burgundian nuclear hand cannons
We’ve issued a new Steam build for Age of Empires II: DE to fix issues the community have reported. The build for Windows Store will follow. Until then, crossplay will be temporarily unavailable. We’ll update when the second build is available.
An updated Microsoft Store build for Age of Empires II: DE is now available and Crossplay has resumed. Thank you for your patience, and if you have an issue, please head to support.ageofempires.com.