Single ponds are bad enough, and the map is already so heavily geared towards aggression that even triple wood lines are good enough to support heavy feudal aggression, but double ponds, and only a single woodline is simply atrocious, and pushes aggressive civs even further ahead.
The irony is I personnaly usually win these maps with a MAA trush(so winning isnt the issue), because once the opponent is pushed off their singular viable wood line, it becomes so much harder to continue. It just such a poorly designed map gen.
I had made a same thread, same opinion on this
Those pounds are just unnecessary, I really don’t know why devs make such changes on this at all.
They keep changing different things creating different issues / bugs/ unbalance stuffs.