Everyone, no matter the elo is complaining about springalds, but no is only bad for noobs…
Hey OP this is actually a good question. Ignore the toxic people here who say that this is a dumb question. It’s not as straightforward as some of these so called meta experts would have you believe.
The biggest reason for Springals being OP is because of the techs which allows to create them using infantry. And it’s in large masses when they become too strong. And the ability to make them on the fly within seconds on the battlefield is what allows to mass them easily. Only springalds as a unit is probably not OP because they are expensive and slow and vulnerable. The whole meta needs to be rethought and accounted for. Just nerfing them might have some side effects too, like how do you counter elephants in castle age ? How do you counter ships on hybrid maps when you have lost the dock. There are places where springalds are the only valid counters, and not just in case of siege. Do you nerf springalds or is it better to give a good counter for them. So all these are valid questions that will need to be answered.
Yeah, all the pros are wrong using them in any situation, like marinelord using them with chinsese. You are using a straw man against us calling us toxic.
Spingards should be nerfed against normal units, most of pros and average player agree with that, they shouldn’t be nerfed against artillery, that way having springalds would be useful but not an against everything unit
“you will need to take out his 1-2 mangoes using your springalds, but that’s all” Bro, if you have springald advantage, again, that’s out of the question, but why argue more when you can see how MarineLord himself tried to do mass crossbowman against mass springalds?
What you are saying is also situational.
If u can scout the enemy he also can scout and change his front so you cant stomp his front and reach the springalds for free
Also u are not considering the specific civs buffs like the chinese hp bonus from landmark and that mongols can make them in the battlefield.
And about your xbows sniping spears you are forgetting that you will also get snipped with mangonels and springs while you are doing it.
But no one does only spring armies because your army should be a mix but everyone is getting like 10+ springs in every army and if u don’t do this u get punished for no having springs that destroy every siege weapon and also 2shot knights
Basically the main thing with springalds is they do a lot of damage to priority units and are typically accompanied with a mass of spears/archers so it’s hard for any unit to get close to them while they snipe vills or w.e at 10-12 range. To fight springalds, you need to all in engage which can be pretty costly, and if you don’t have numbers to dive the springalds, you just get pushed until they are denying large parts of eco.
OP you could have been breaking the trolling meta on Steam instead. At least you’d get some steam points for some nice profile backgrounds etc.
That’s why the top tier players probably arent the mathematic students
It might help if you actually ladder. You aren’t in the queue at all. You just need to lose once to realize how good they are, maybe more if you need convincing.
Suffice to say, I can prevent you from getting to springalds. I have taken on 2v1 and 3v1 with springalds and came out with victory. Only way to counter them is to zerg em (ie, they have a 200-400 pop lead). Yes, you might need a mangonel and a couple of other units, but they are built on the back of springalds.
They maybe OP, but none of you actually gave a serious claim why.
The truth is, leave mangonels aside for a moment, if you rush your army into same army while 1 has springs for the range and the other have crossbows for the range, the frontline of the springs will loose to the frontline of the bows.
Magonels do complicate things so you probably need some springs also, but aside from that, the crossbows deals much more damage to the army when rushing face to face, they are cheaper, have bonuses of dmg against heavy, and also have nice range, you don’t need so much range when you go all in
No, thats why this mathematical analysis is so wrong and no sense cause it has no context.
Also for all those who think I’m that bad at the game…
I started this game really bad but learnt it fast and since then I’m climbing, not that noob as you think.
There’s a game above. Please explain why the crossbowmen do so badly if they should counter Springalds.
The issue is “going all in” is hard to do - and generally games don’t work on the basis of a single discrete 100 pop to 100 pop battle of annihilation.
I will mention, crossbows aren’t that bad against springalds, it’s true. But springalds gives you access to mangonels, which do smash crossbows.
You just don’t like our explanations because they aren’t mathematical that’s it. I give up explaining
all in is not 100 pop vs 100 pop, is army block vs army block.
Never claimed crossbows counter springs, I said as a backline xbows kill the frontline quicker and more efficient than springs, to kill springs you just use the rest of your frontline that survived due to xbows…
As said the mangos thing is tricky, you do need some springs to take out the mangos, not every army has mangos.
Yeah, they are OP cause they have a lot of range, they do a lot of damage to heavy units as well and ranged units cant really do damage to springalds without fire arrows. So u only have to protect your springalds and you will clear the front very easily with the springs. Also counter every other siege unit
your frontline forst battle his frontline, if they use springs and you use xbows, you will end up with more frontline units than him, then springs will die to your army…
Yeah but xbows have less range so its very easy to get out of the range of xbows and outranged them with springalds