Castle fire prioritize buildings over units

Game Version:

  • Build: 36906
  • Platform: Steam
  • Operating System: Windows 10

Issue:

My castle targeted at a building when it killed all units nearby, but won’t switch to attack new-coming enemy units.

ATTACHMENTS:

7 Likes

Thank you for the report! This has been written up for the Test team to take a look and see what they can uncover. :+1:

3 Likes

I just noticed there’s this recently opened thread on Discussion Forum which concerns the same mechanic:

Villager vs building targeting

2 Likes

@GMEvangelos Is the fix to this issue still in the works? I saw that you have an update from Aug 17 (https://support.ageofempires.com/hc/en-us/articles/360049490811-Known-Issues-Solutions) and yet two patches later it is still not done?

2 Likes

Game Version:

  • Build: 101.101.40874.0
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag:

Issue:

Towers and castles will shoot the nearest enemy item instead of shooting targets of value. If the nearest target is a building, like a mine, then they will shoot at that building. When an enemy villager or military unit comes within range, the tower/castle keeps shooting at the building. If I tell it to shoot the villagers, it will shoot until all enemy villagers and military are gone. Then it resumes shooting at the building and ignores any more units that come along. A mangonel could destroy the tower and the tower will ignore it and keep shooting at a mine, instead.

Reproduction Steps:

Here’s how to reproduce the problem:

  1. Build a tower near where villagers are chopping wood and within shooting range of the enemy lumber camp.
  2. The tower will shoot at enemy woodcutters once it is built.
  3. When the woodcutters flee, the tower will shoot at the lumber camp.
  4. When the villagers return to chop wood, the tower will STILL continue to shoot at the lumber camp.

ATTACHMENTS:

:heavy_check_mark: (ATTACH A SCREENSHOT IF YOU ARE ABLE!)
:heavy_check_mark: (BONUS: ATTACH A VIDEO OF THE PROBLEM HAPPENING)
:heavy_check_mark: (ATTACH YOUR DXDIAG IF YOU ARE ENCOUNTERING A TECHNICAL ISSUE)
:heavy_check_mark: (ATTACH ANY CRASH/GAME LOGS [IF RELEVANT])

2 Likes

This bug still hasn’t been fixed after 4 years. Fresh clip from Sudden Dessaster Finals G8 today (The top tower keeps shooting the market instead of the vil entering its range):

3 Likes

I think at one point it was fixed and came back, just like most of the many other bugs they’ve fixed end up coming back. codes are too old coupled with them almost no play test we end up in this sorry state of the game

2 Likes