Why haven't you fixed towers' and castles' firing prioritization in this patch?

There’s so many things you still haven’t fixed. Instead you made the game inconsistently stutter for most of the player base.
Are you working on towers’ and castles’ firing prioritization? Out of all the things you’re supposed to fix it’s prolly the easiest thing. I don’t understand. What are you doing?


Adding to this, attack move/patrol still does stupid things like killing one unit and moving to the destination as if there is no enemy left.

In some of the art of war scenarios, like where you’ve to pick counter units to fight, I think it was in scouts vs skirms I’ve used patrol and had like one scout go the complete opposite direction to where it’s being patrolled (and walk for a while). Then eventually turn around and go forward again.