Catalog of proposals on minor factions/civilizations (AOE-3 BASIC + TWC + TAD)

Zapotecs only ever lived in a relatively small territory in Mexico, so I was thinking either they should be removed, or they should at least put more maps set in Mexico and remove Zapotecs and Mayas from South American maps, where they seriously don’t belong.

Edit: Relevant maybe?
Indigenous peoples of Panama - Wikipedia


I believe that not only the territory that has been avoided is considered, but also the territory that they managed to influence beyond its borders. I don’t know how much the Zapotecs were aware of the environment that surrounded them, but it sure went further.

Considering this I think the Mayans might even be on the map in Florida as I think they traded with Native Americans but I’m not sure about that.

Even if that’s the case (which I doubt), it is still reslly weird seeing Mesoamericans in South America.

They traded with the gulf coast but I wouldn’t go as far as putting them on the Florida map. Maybe putting them in the Caribbean would be as far as they should be stretched.

The Mesoamericans in South America make no sense though. They need a new minor native such as Muisca to take their place.

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More than one new native. Quechua already don’t fit Amazon, I don’t want them to replace the unfitting minor civs with other unfitting minor civs. :stuck_out_tongue:

Just one new native would be the absolute minimum.

Muisca would be reasonable for the Andes maps, Orinocco, and Amazon. They’d probably need another map in the Colombian region such as Chocó to justify them.

Maroons could also act as a replacement for the Mesoamericans in South America and could be used much more widely than that.

Ideally, I’d like to see both of those as well as Jivaro in the northern parts of South America. In the south of the continent, they could also use another native to replace Mapuche if they ever get elevated to full civ status. Maybe Charrúa could be that replacement.

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From South South America, I can think of Tehuelches. They’re even already mentioned in the game.


Tehuelches would be a good option, they seem most similar to the Mapuches. What is the reference to them that’s in the game?

In the compendium entry for the Patagonia map.

Although it is not a native of the ancients in the game, it is a native that is in locations and maps already present in the game, so I would say that it is a mini-expansion of an expansion. Next I will propose a rework to the tengri because I consider that they are not very attractive to use.

Tengri Shrine

Tengri Shrine | Age of Empires Series Wiki | Fandom

Reworked current technologies:

In addition to the current benefits, it gives you # ### for each shipment from the metropolis (up to 10 stackable).
This buff could also make yaks generate a food drip as they get fat to make yaks more attractive to use.

Because? Matches rarely last that long, and if they do you still wait for them to get fatter to be worth it, so it’s better to put them to more immediate use.

He considered that the other technologies are fine.

New improvements:

Because I still think that 5 techs/upgrades should be the new standard for minor factions.

Scouting Falcons

Enables your explorer to use the Scouting Falcon ability which deploys a falcon that provides LOS over an area (basically a stationary version of the Balloon ability).

The Mongol Scout unit could also have the ability by default to make it a bit more unique.
(Idea of ​​ @M00Z1LLA)

They can also hunt animal treasure keepers, and will give you double experience for it.


Trade routes and native settlements generate 50% more experience. Scout-type units gain experience while moving, have 50% more vision, and move 20% faster.

Note: I don’t know if it was used in the AOE-3 periods, or if it can be used with this minor faction, but I’ll leave it here anyway.

Mongol Scout

Mongol Scout | Age of Empires Series Wiki | Fandom
It could be a trainable unit in this native position by default (limit 5).


If they were trainable from Tengri Shrines I think it would be better to have the ability locked behind the tech. Otherwise there’s not much of a reason to research an ability just so your explorer can have it too.

I’d prefer if Mongol Scouts replaced the Tengri Wolf for what you can train there. Getting the wolves should be through a tech that allows your explorer to train them. With the wolves and falcons from the shrine, the utility of your explorer could be greatly improved.


I already suggested this in other topics, but if they added at least three more maps in the Mexico/Mesoamerica region, they could remove Mayans and Zapotecs from South American maps (where they shouldn’t be) while still keeping them in 5 maps. My suggestions were Oaxaca (Zapotecs’ homeland), Guatemala and Tenochtitlan/Lake Texcoco.


No need, the Tengri’s are pretty awesome a rapid firing dragoon that also counters opposing dragoons.

The unit itself is fine and that’s why I haven’t proposed changes, the technologies/improvements too, except for the yaks. That is why I have proposed a change to this improvement, plus 2 new improvements. Why? because I believe that all natives should be equated to African and European natives who offer much more.

Natives only need to be balanced against other natives on the map not all natives.

holding native sites is supposed to give you an advantage of sorts. The only ones I find that don’t are the Nootka while they’re pretty weak you get boring techs and a pikeman unit that’s worse than a pikeman.

I’m not saying you’re wrong, I’m just saying American and Asian natives are boring

That would be like admitting that the natives are fine as they are, but it is not. Furthermore, it is not only the natives themselves who are below what they should offer. For example why would you use the ‘Native Lore’ card if there are only 3 technologies that don’t make a difference.

Also, I really wish they would increase the wood gathering speed in AoE3, I’m constantly running out of wood even with wood shipments.

Ship exotic hardwoods. You’d be surprised how both of a boon it is.

Thinking about it, this would not make much sense, since cattle skins are not so expensive and not so appreciated. I proposed this to make my proposal more viable throughout the game. I would rather suggest the following:

All the animals that you hunt or have hunted so far will give you a payment in coins. (Game animals, and animal treasure guardians)