So, next up we are moving to yet another region people want to see more of DLC-wise, the Americas. When it comes to the Americas, there is a wealth of civs to choose from and I’ve seen plenty of names pitched, but for this particular DLC I have decided to just keep the focus on Central America (perhaps North and South America can both have their own DLCs down the line). With that in mind, the two most obvious choices for civs are the Purepechas and Zapotecs. Plus, naturally, a Mayans campaign is featured too. Obvs. Admittedly my knowledge of precolonial American history is something of a blind spot, so I will admit a lot of the following ideas have been pieced together from elsewhere.
MAYANS (Campaign)
Because there isn’t a great deal of recorded history surrounding the Mayans, thinking up an idea for a campaign centred around a single protagonist isn’t easy. But Hunac Ceel who was a general that conquered Chichen Itza and founded the Cocom dynasty would be a suitable choice, if not a likely mirror matched campaign.
PUREPECHAS
Crush rival empires to forge a great dynasty of your own. Seek dominance over Mesoamerica, defend your empire from European invaders, and reward Cuitzeo, the god of war, with your triumphs
First up, we move to Mexico, where we see the addition of the Purepechas. The Purepechas were renowned for going toe-to-toe with the Aztecs for a lot of their history, however, the perhaps legendary tale of Princess Erendira and her revolt against the Spanish would make a great AoE II campaign. They are a civ that in particular specialises in skirmishers.
Architecture: American
Language: Purepecha
Tech Tree: Arbalest, Cavalry Archer, Hand Cannoneer, Parthian Tactics, Scout Cavalry, Knight, Steppe Lancer, Shipwright, Heavy Demolition Ship, Cannon Galleon, Siege Onager, Heavy Scorpion, Bombard Cannon, Hoardings, Sappers, Heresy, Printing Press, Ilumination, Cavalry Scale Barding, Cavalry Chain Mail, Cavalry Plate Barding, Archer Ring Armor, Heated Shot, Bombard Tower, Guilds, Crop Rotation.
UT: 1. Chimali Shield: Cuitzeo’s Chosen and Eagle Warrior have more pierce armor 2. Cuitzeo’s Spirit: If a unit is being converted by enemy monks it will get speed and damage boost
UU: Cuitzeo’s Chosen: Faster, cheaper but weaker version of skirmisher
Wonder: Tzintzuntzan Yacata
Bonuses
- Mill, Lumber Camp and Mining Camp technologies’ food cost replaced by wood cost (20% less total resources).
- Skirmishers have +1 attack in the Feudal Age; +2 in the Castle Age; +3 in the Imperial Age.
- Mills, Lumber Camps and Mining Camps can be garrisoned (10) by villagers.
- Free Masonry and Architecture.
- Team Bonus: Outposts 25% more HP.
ZAPOTECS
Out of the Oaxcan valley, lead your civilization to outlast all the great empires around you. Pummel at your enemies with your impressive siege power
What?! A fourth Mexican civ?! Well Italy has three, India has four, and going by my previous DLC idea, China has a few now, so there’s something about countries renowned for their delicious cuisine (Byzantines and Japanese split when?). Anyway, I digress. The Zapotecs who were the other other civilisation in Medieval era Mesoamerica are a siege civ, my choice for their campaign would be on Cosijoeza, who waged war against the Aztecs and went undefeated. My reasoning for this choice would be to show from another perspective just how ruthless the Aztecs were which we didn’t get with the tragic story of Montezuma, plus it would be another example of a new campaign where you go up against the heroes of an OG campaign (there was a point when both Cosijoeza and Montezuma were rulers of their respective kingdoms at the same time, so their paths very much could have potentially crossed).
Architecture: American
Language: Ixtlan Zapotec
Tech Tree: Scout Cavalry, Knight, Steppe Lancer, Cavalry Archer, Parthian Tactics, Hand Cannoneer, Arbalest, Bombard Cannon, Cannon Galley, Fast Fire Ship, Horse Armor, Herbal Medicine, Illumination, Theocracy
UT: *1. Warchief: Thunder Warrior gains bonus armor. 2. Cloud People: Villagers cost wood instead of food
UU: Thunder Warrior: Faster but weaker jaguar warrior with damage bonus against melee infantry
Wonder: Monte Alban
Bonuses
- Livestock and berries last 40% longer
- University Technologies half price
- Arrow techs (Smithing, Chemistry, Ballistics and Thumb Ring effect villagers) and they have a base range of 3.
- Scorpions and Mangonel projectiles fire faster.
- Team Bonus: Castles work 20% faster