Chinese is in a tricky place, where they have important unexplored/underdeveloped elements such as flamethrowers, consulate armies and mercenaries (other Asian civs suffer from the same last 2, particularly in longer games), while also being overpowered in other areas.
I understand that this last factor is why people don’t wanna see anything other than nerfs to the civ. I agree with most of the nerfs, but these underdeveloped elements shouldn’t be so.
I have to say too that I really really disagree with a lot of the propositions on China I see around because they drastically change the civ gameplay and identity.
China has so many unique elements but at the moment, they are just memes. Devs have touched some of these units, but in my opinion, they are going on the wrong direction on a lot of them (not all).
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Disciples: I don’t care about the mercenary multiplier if I have access to infinite spies from the consulate now. Also, I’ll still lose to all anti Calvary mercenaries. When you build White Pagoda, they should be able to snare, be stronger and faster than Spanish dogs and maybe have multipliers vs cav to fill that whole for China; it is the perfect opportunity to make it viable, specially versus heavy cavalry civs.
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Flamethrowers: the reduction to 3 pop is nice but the base problem persists. These units have lower range than even a musketeer (they should outrange them and if you want to reach them you do it with cavalry or artillery), don’t have enough speed to catch up to them fast enough and their multiplier vs artillery is useless when they get one shot by canons that they cannot even reach unless they are literally on the face. Also they are not buffed 20% by artillery cards as they used to be in TAD, despite sucking. I reported this as a bug already.
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Mercenaries: Koxinga was a nice addition (3 nerfs is a lot tho) but what Iron Troops really need in the late game is more range to still counter fully upgraded dragoons. Please don’t make manchu 3 pop and give Asian civs access to infinite mercenaries like other civs and to imperial mercs. Remember that these civs can only build mercenaries from one building, it shouldn’t cause balance issues, it didn’t with european civs that can upgrade them with special cards and arsenal even. It would be nice to have consistent access to manchus too considering their cultural significance and role for the civ.
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Consulate armies: I am going to refer only to the armies and not technologies. I really liked the change to dragoons for the Russian consulate, since the other ones were basically unobtainable. I think that all Asian civs should have access to consulate armies as reliably as Malta has access to “tongue” armies. So these civs should get waaay cheaper armies, but locked behind a card (the export equivalent should be equal in resources to Malta tho, not overtunned either). So I suggest massively buffing the Indian card that does this, remove the penalty and raise the discount by a lot more. This card should be available to all Asian civs.
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Outlaws: Considering China’s history with them, it would be quite fitting to see new cards focused on buffing them. Perhaps even a “sends x number of Woku Horse archers and unlocks them at the tavern”.
I would love to hear your thoughts, even if you agree with some points and not all.