KOREANS
“For millennia, the Koreans have inhabited their eponymous Peninsula, located between China and Japan. Since the 14th Century, the Confucian Joseon Dynasty has held sway over this ancient Kingdom."
Culture: Asians
Home City: Busan (Not Seoul, interestingly enough. Busan was the first International Port opened up in Korea, and the only one larger than Incheon, so here it is.)
Personality: ####### #### (King Hyojong)
Overview
A strong defensive civilization that can pile up Food easily on land or water. Though their Villagers have no intrinsic bonus and they are unlikely to take Trading Posts or Native Alliance Sockets, their defensive buildings are cheaper and the first set of Market improvements is free, allowing the player to execute a safer boom in the early game. Korean Trees also last lo##### allowing villagers to remain on safer woodlines for longer.
However, your technologies do research more slowly, preventing, perhaps, key tempo benchmarks other civilizations may be able to reach in pursuit of a rush. Getting technologies for free with almost every shipment, however, can compensate for this problem.
Though the Korean military is light on powerful melee troops, they sport strong options for long-ranged warfare, with powerful Gunpowder Troopers and Artillery. In particular, the Daeduyin Musket Infantry and Pyolgigun Rifle Infantry stand out against their Asian counterparts, especially when used to defend the various cannons the Koreans are capable of fielding. Korean soldiers backed up by a myriad of defensive buildings is a formidable obstacle indeed.
All Asian civilizations have their own unique Monks in lieu of a War Chief, General, Explorer, or the like. As Korea is a civilization home to strong Buddhist and Confucian traditions both, their two explorers are the Yangban—a noble scholar and archer mounted on a horse, who benefits from cavalry upgrades, and the Seon Warrior Monk—who fights on foot and benefits from both Heavy Infantry and Musket Infantry improvements. They can both stun Treasure Guardians, and construct both Town Centers and Trading Posts. The Seon Monk’s hand attack has an area of effect, whilst the Yangban has a longer range than other explorers and improves nearby Land Siege Damage armor. The Seon Monk can build Castles, while the Yangban can assist Villagers in building Wonders.
Features
- First set of Market Technologies is free
- Castles and Docks are 10% cheaper, +2 Castle Build Limit
- Infantry gain +1 attack for every Trade Route Post, Native/Royal Embassy, and Consulate currently possessed by the enemy team
- Trees last 20% longer
- Town Centers begin with a weak attack
- Technologies research 10% slower, but Home City shipments may research many for free.
- Build Wonders to advance in Age
Units
- Villager (I): Villager that gathers resources.
- Yangban (I): Noble Confucian scholar who stuns treasure guardians, speeds up Wonder construction, and improves nearby soldiers.
- Seon Warrior Monk (I): Religious Leader who fights with a hand cannon and polearm with a sweep attack. * Stuns guardians and constructs Castles.
- Sentry (I): Quick-training, Pikeman who quickly loses hitpoints, becoming less effective over time.
- Righteous Army: Quick-training skirmisher who quickly loses hitpoints, becoming less effective over time. (Replaces Irregular)
- Gakggun (II): Tough Korean Archer with increased rate of fire and armor. Strong against infantry. (The word Gakggun does not technically exist. The name carries a vague meaning of “professional/expert archer”, with a particular connotation that the archer has been formally educated to serve that role. Becomes gradually more armored as it upgrades.)
- Salsu (II): Heavy hand infantry who fights armored enemies. Adequate against cavalry but particularly good against heavy infantry. (Weaker Jaguar Prowl Knight archetype. There may be a rationale to give this unit a specific bonus against the Samurai and Wokou Units, but that may overcomplicate things. Goes from a heavily armored swordsman in Age II to a sword and rattan shield carrier in 1800s European style uniform in Age IV.)
- Daeduyin (II): Korean elite musketeer that moves faster and deals more damage, especially in Cover Mode. Beats cavalry at range, and good against ships. (Of course it’s gotta be in, burns ships well because that’s what they actually DID IRL. A Korean musketeer commander kept records of some scarily accurate musketeer drills he ran before punking the Cossacks under Onufriy Stepanov. They will start with wearing 1500s-style brigandine then progress to wearing Imperial Korean Army style uniforms.)
- Naegeumwi (III): Korean royal guardsman with a woldo that provides an area attack. (Joseon bodyguards as Doppelsoldner counterpart. Takes up 2 population space but its stats would not be particularly efficient for the cost. Will be wearing increasingly elaborate traditional Korean dress as it upgades.)
- Pyolgigun (III): Special forces skirmisher armed with a European rifle. Strong versus infantry. (This is a soldier armed typically with a Fusil Gras M80 or Mauser Model 1871. They will start wearing stark white robes and Korean old-school style hats, then eventually progress to wearing gold-trimmed Prussian-style kit with pith helmets.)
- Geomsabok (II): Hand cavalry dual-wielding swords that trades damage for speed and armor. Good against light infantry and artillery. (Counterpart to the Naegeumwi historically. Information on them in English is scarce, but they could wield a woldo polearm, the dual swords, flails, or bamboo-hafted lances. Weaker Deli or Uhlan that has a lot of armor, as Korea’s cavalry traditionally favored fighting cataphract-style even in prehistory.)
- Chetamja (III): Korean reconnaissance rider that deals siege damage with a rocket launcher. Strong versus cavalry and artillery. (Border patrol with a handgun historically, I guess, but apparently also actual carabineers were named the same way. The unit would LOOK more fun if it dealt siege damage with its normal attacks if it shot exploding arrows from a singijeon, but you’d likely see Abus-like complaints, so I refrained from adding that design element. He will begin looking like an Asian dragoon, but by Age V, he’ll be a ninja on horseback. Heck yes!)
- Changbyeong (IV): Tough lancer trained in Western dressage, good against all infantry despite lower damage. Only able to be sent from the Home City. (Apparently this is the Korean word for Uhlan. This unit is the one most likely to be dropped from further iterations of the outline, as it kinda just looks like a bad hybrid of Spanish Sympathizers and Spahi cards. Dubious inclusion)
- Hwacha (III): Fast-moving Korean siege weapon that fires clusters of exploding arrows from a great distance. Better against infantry than buildings. (It had to be included here.)
- Bullangi (III): Swivel culverin mounted on a tripod. Strong against other artillery. (This is a Portuguese/French-style swivel-mount culverin after all…it should work like a proper Euro culverin.)
- Wan’gu (IV): Cast-bronze mortar good at destroying buildings and ships. (Information on this is scarce in English, and it appears as if Koreans didn’t exactly field many mortars or for a long portion of the Joseon period anyways. But I picked what appeared to be the biggest one.)
- That Big Rocket Guy In The P (IV): Korean heavy artillery that fires a large iron dart. Good against both infantry and buildings. (This specific model of cannon firing a heavy finned projectilve punches through several dozen cm of granite with a single shot, the South Korean navy claims. Might as well make it the Heavy Cannon equivalent. Not sure HOW it’s acquired though–Russian Consulate? Shipments only?)
- Sahuseon (II): Fast reconnaissance ship good at exploring, fishing, or transport. (This thing has no English language info on it. Wikipedia descriptions for the win, baby!)
- Bangpaeseon (II): Powerful medium warship shielded against enemy building fire. Can train units. (Protecting the upper decks on coastal defense ships appears to be the primary military usage the Joseon military had for shields ever since the Mongol invasions.)
- Panokseon (III): Heavy warship with many cannons. (The big castle-like vessels you see from Korean period dramas on television.)
- Turtle Ship (IV): Slow, armored mortar ship that can defend itself with a ram and flamethrower at close range. (While it may be named after Rajon Rondo’s doppleganger Franklin the Turtle, it can certainly sling cannonballs at long range like Rajon Rondo could sling a basketball to his teammates.)
Images of Units
The Sahuseon
I kinda like this for the Disciplined Gakggun skin.
HE IS HIM. HE GOT THAT TORTOISE IN HIM FR FR ON JAH NO CAPPITY BRAPPITY
The ################# will just be this but bigger.
Unique Buildings
Rice Paddy: Slow, infinite source of Food or Coin. Limited to 10 gatherers.
Hall of Worthies: Trains repentant outlaws and mercenaries. Provides Monk improvements and unique Korean technologies.
Castle: A powerful defensive building that can also train and upgrade artillery.
Consulate: Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies.
Seodang: Combines the Market, Livestock Pen, and Capitol, also contains European Market improvements after sending a Card.
Observatory: Acts as an additional Barracks with greatly enhanced Line of Sight. Provides unusual unique military improvements.
Wonders
- Hwaseong Fort: Powerful defensive building that can train units. Ships Food upon completion.
- Pegasus Tomb: Trickles Coin and acts as another building containing the normal defensive upgrades. Ships Wood upon completion. (Cheonmachong is a beautiful tomb built into a large earthen mound. It was found to contain tons of gold, wall art, and other priceless medieval artifacts.)
- First Grand Palace: Acts as an additional Town Center and trickles Export. Cannot train Villagers until Fortress Age. Ships Coin upon completion. (Gyeongbokgung Palace. Wanna help your boom? Pick this early.)
*Yonggungsa Temple: Improves hitpoints and training time of all Warships, Fishing Boats now have permanent weak ranged attack. Ships some number of Tame Cougars upon completion. (The cougars are a weird choice but the temple today houses a small population of feral cats who have taught themselves how to fish in the frankly rough waters off of most of Busan. These cats dive into the sea and snag meals that you’d normally think a housecat should not be able to catch.) - Southern Gate: Acts as a second Consulate. All Artillery moves 10% faster. Ships a number of Daeduyin or Pyolgigun upon completion. (According to Wikipedia, “Before the 2008 fire, Namdaemun was the oldest wooden structure in Seoul. The city gate, made of wood and stone with a two-tiered, pagoda-shaped tiled roof, was completed in 1398 and originally used to greet foreign emissaries, control access to the capital city, and keep out Siberian tigers, which have long been gone from the area”. It fits.)
Consulate
: Bonus Coin Trickle, Economic Wagons
-Church Wagon, Bank Wagon, Arsenal Wagon, Livestock Pen Wagon
-Dutch Brigade (Musketeers, Mortars)
-Company (Musks)
-Force (Musks, Ruyters)
-Army (Ruyters, Mortars)
: Villager Discounts, Military Wagons
-Blockhouse Wagon, Fort Wagon, Factory Wagon
-Russian Brigade (Hussars, Culverins)
-Company (Cossacks)
-Force (Cossacks, Culverins)
-Army (Dragoons, Culverins)
: Resource Trickles, Land Military cost -15% Food
-Food Trickle, Wood Trickle, Coin Trickle
-German Brigade (Uhlans, Skirmishers)
-Company (Doppelsoldner)
-Force (Doppelsoldner, Skirmisher)
-Army (Skirmisher, Heavy Cannon)
: Economic Improvements, Land Military cost -15% Coin
-Oppa Style: Hand Cavalry gain a +1.25x multiplier against Villagers
-Washington Legation: Settlers work 10% faster on Rice Paddies
-Incheon Landing: All Warships may now gather from Fish and Whales at the same rate as a Fishing Boat
-American Brigade: Ships 15 Fighting Eagle Regulars, 8 Butterfly Hussars, and 4 Gatling Guns
-American Expeditionary Company: Ships 6 Leatherneck Marines
-American Expeditionary Force: Ships 10 Leatherneck Marines and 1 Gatling Gun
-American Expeditionary Army: Ships 9 Butterfly Hussars and 3 Gatling Guns
Hall of Worthies
- Repentant Outlaws
- Repentant Mercenaries
- Monk Improvements:
-Noron (Korean monks now heal nearby units 6 hitpoints per second.)
-Soron (Yangban can now repair buildings, Seon Warrior Monk can train Axelhilt the Tame Tiger.)
-Pugin (Korean monks gain +15% hitpoints, +10% Siege armor, +10% Hand armor).
-Namin (Enables “Material Force” auras to improve units nearby the Korean monks.)
“Church” Improvements:
-Seonjo Repeaters: Ships 16 Musketeers with +10% Attack and 1.0 RoF renamed “Hamel’s Crew” and 7 Jaegers with +10% Hitpoints and +20% Siege Damage renamed “Mauser Guards”.
-Gihae Expedition: Trading Posts and Embassies constructed by your teammates, but not you, now contribute to the Infantry attack bonus.
-Jibgangso: Increases Castle Build Limit by +2 and ships 1 Castle Rickshaw, Rice Paddies near Castles have +5% Gather Rate
Observatory
-Gakggun → Disciplined/Honored/Exalted Gakggun
-Salsu → Disciplined/Honored/Exalted Salsu
-Daeduyin → Disciplined/Honored/Exalted Daeduyin
-Naegeumwi → Disciplined/Honored/Exalted Naegeumwi
-Pyolgigun → Disciplined/Honored/Exalted Pyolgigun
Technologies:
-Yeonmugongwon: (Combines effects of Standing Army and Mass Cavalry)
-Hullyeondogam: Grants Salsu and Naegeumwi a charged pistol attack.
-Donghak Rebellion: Turns all Villagers into “Nokrimdang”, renamed Revolutionaries who can go into stealth. All Musket Infantry gain +10% Siege Resist atop their normal armor.
########### All Light Infantry have 1.0 RoF on their Ranged Attack when near Trees, Mines, Shrines, and Sacred Fields.
-Jurchen Response Tactics: All Cavalry gain +8.0 LOS and no longer suffer a speed penalty in Trample Mode.
Town Center
Villager
Yangban
Seon Monk
Sentry Uprising
Righteous Recruitment
Seodang
Hunting Eagles → Professional Hunters → Hunting Dogs → Steel Traps
Water Wheel - > Regenerative Forestry → Timber Trade → Circular Saw
Blanket Filters → Flume and Ditching → Placer Mines → Amalgamation
Civil Servants → Imperial Bureaucracy
Eastern Medicine → Blunderbuss → Greatcoat → Frontiersmen
Rice Paddy
Paddy Threshing → Irrigation Channels → ############### Canals → Kimchi Jars → Mechanized Rice Cultivation
Rice Surplus → Rice Trade → Rice Markets → Rice Exports → Collective Economy
Barracks
Gakggun → Disciplined/Honored/Exalted Gakggun
Salsu → Disciplined/Honored/Exalted Salsu
Daeduyin → Disciplined/Honored/Exalted Daeduyin
Naegeumwi → Disciplined/Honored/Exalted Naegeumwi
Pyolgigun → Disciplined/Honored/Exalted Pyolgigun
Stable
Geomsabok → Disciplined/Honored/Exalted Geomsabok
Chetamja → Disciplined/Honored/Exalted Chetamja
Castle
Hill Castle → Mountain Castle
Hwacha → Disciplined/Honored/Exalted Hwacha
Bullangi → Composite/Grand General Bullangi
Wan’gu → Starry Wan’gu
Dock
Fishing Boat
Sahuseon
Bangpaeseon
Panokseon → Exalted Panokseon
Turtle Ship → Ironclad Geobukseon
Gill Nets → Long Lines
Armor Plating
Carronade → Percussion Lock
Ship’s Howitzers
Wall
Bastion
Something happened and I lost all of my Home City Card - Technology pairings, so I’ll work on those when I can. Please feel free to comment down below on your thoughts.