i am quiet rusty so i will somewhat base my opinion on a mixture of this and my own knowledge of the game.
ive never seen anyone think this is broken, its a good card but among the best players some skip this card.
that is way too much eco for the dutch.
so british is OP but france somehow isnt? spain and germany also are at least as good as british.
they are chronically towards the lower end of civs, usually stated as THE reason the tournament community only wants to play Andes.
Russia is a fort and cavalry civ, NOT an infantry civ. i generally despise the idea of buffing the weak aspects of civs. they have some good match ups and some bad ones, i think they are rather balanced.
i think ATM they are considered pretty busted, esp. since a lot of the anti inf civs got nerfed.
no. part of the civs identity is they dont have skirmishers, this goes back to the russia argument: factions should not be made generic, even for the sake of balance.
but haudenosaunee now are reaally strong, this 25 extra vills allow them have the biggest economy of the game, his units arent weak, the mantelets and the spam of light cannons are really dificult to counter.
The Advanced Lombards card should be made an Age III tech and the Usury card should make the Lombards produce a constant gold investment.
The Papal Arsenal card should be an Age III Tech and at the same time it should reduce the arrival time of Papal shipments by -35%
With these changes I think Italy will be much more competitive both economically and militarily.
That’s why I want Papal Arsenal to be an accessible technology for the Basilica in Age 3, because that way it frees up deck space for us while also improving and making it easier to access Papal units.
Regarding a potential new factory for Italy, I think the changes I add would make the lombards a proper equivalent, but if it’s the papal bombard that bothers you, I think the Venetian Arsenal card should affect the production of the papal bombard.
One thing I’d like to propose is that the Papal Arsenal also give priests the deflection ability.
PS: With regard to the usury card, what I want this card to do is produce an amount of gold directly in the investment fund, perhaps 2.0 gold for each lombard.
but the papal arsenal now increases the speed of Papal shipments by 33%. Is extremely difficult to see papal units in treaty games, for example, I saw Schiavone only two times since Italy was released, his train mechanics made them almost useless for that modality of the game, maybe a way to train them in limited numbers should work, those units are really good and could compensate to some extent the military weakness of Italy in treaty. The Lombard buff sounds nice to me, but I think that civ really needs a second factory.
is treaty, if u use the factory to make papal bombards u get drained so hard and papal bombards are awful, don’t worth it to make them. literally, they get destroyed so fast by culverins because of their low velocity. The changes you propose are not enough to make Italy playable in that modality. The army and economy are still weak, and the papal units are useless with that train mechanics.
That thing about making priests made me laugh, apart from the Spanish missionaries and the Ethiopian abunes nobody uses priests, literally, you lose soldiers so fast that it’s not worth healing them. Also, how much would a priest with the deflection ability last, the truth is that it only occupies a population space that could be used in another way. The Lombards do not make up much for the absence of the second factory, besides that Italy has too expensive units.
What ? Does the villager limit akso increae by 25 ? not only the military population ?!? I didnt know, I have to try that !
Anyways, the German probably still get a better economy who got way better eco upgrades, 2 factories, and up to 138 pop of villagers if you want. Haudenosaunee food eco might is only better if they can make use of there sheep cards.
The Haudenosaunee skirms, mantelets, and light cannons are great, but that’s it. They got subpar dragoons, and wood costing hussars and musketeers, and no pike/halberdier.
According to an above post, the treaty community do not see them as OP, albeit strong indeed. I wouldnd mind Haudenosaunee being a strong treaty civ due to their more limited options and wood problem. Contrary to incas and indians, they don’t have good wood shipments, and contrary to europeans/china/japan, they have no factory. And they must get by with their longer lasting wood.