Civilizations or Units that Need to be Nerfed or Buffed for Treaty Games

The most efficient villagers in the game are french and german I guess. Coin for Lakota is a pain as they have almost no updates for that resource.

Fur trade only works on TR40-60, for TR20 they suffer a lot as it is hard to achieve a good amount of food an exchange in that time.

TR 10 and 20 arent the prefered ones by the community and most times arent considred treaty because this kind of differences. 40min is the best since every civ has enough time to reach imperial, set a proper base and upgrade units.
In these short treaties booming civs have too much handicap.

In longer times lakota and Hauds are the ones who reach a higher score

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10 and 20 minutes arent really treaty, they are really just rush with some restrictions on early aggression, the way one plays these modes is similar to executing a build in rush, like fast revolt, just without the risk of being stopped.

their bonus damage and health to mercenaries from the card need to be improved from %20 to %25 (it is %25 at sweeden)

if this happens they are nobody

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Still counts as ranked, any kind of treaty when you host it.

Not prefered but still count as treaty when you set ranked.

okay, and? lets say carribean was available for supremacy ranked, would that make it competitive?

Nerf presidial lancers charge attack, that charge attack destroys every kind of range infantry, is really difficult to stop the spam of chinacos(charros).
The economy needs to be nerfed also, maybe only the wood trade because the amount of initial resources is ridiculous.
His trainable natives need to use pop, the army u can get is enormous if we consider that Mexico has 85 vills.
Maybe some cards of forts, for example, the extra range or the card that makes them spam units from Veracruz age up.

2 Likes

Why making infantry vs cav that kills infantry? Charros are easy to stop with dragoons like they counter any other cav.

Mexico seems balanced, that eco is because of their heavy unit cost. You gotta use the units really well, otherwise your eco get drained.

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Mexico is much stronger than they seem, especially when they have changeable playing methods

For example, the card of the Mexican skirmisher changing the musket can create a strong first-hand advantage and open the gap in the beginning

Barbecue and cattle market also have a strong interaction, which can provide Mexico with a wave of large-scale economic supplement in a short time

The accelerated training card of the fortress can ensure that their troops are almost uninterrupted, and can ensure that the advantage won by the first hand is difficult to lose

Other routes have more magical cards. For example, the Mexican outlaws have an upgraded version of the ammunition package currency, which enables them to return the number of gold coins of experience value when they kill the enemy. With the strong forces of Mexico, they can often quickly recover the unit cost, and greatly improve their economic ability in disguised form

Mexico is much stronger than they seem, especially when they have changeable playing methods

For example, the card of the Mexican skirmisher changing the musket can create a strong first-hand advantage and open the gap in the beginning

Barbecue and cattle market also have a strong interaction, which can provide Mexico with a wave of large-scale economic supplement in a short time

The accelerated training card of the fortress can ensure that their troops are almost uninterrupted, and can ensure that the advantage won by the first hand is difficult to lose

Other routes have more magical cards. For example, the Mexican outlaws have an upgraded version of the ammunition package currency, which enables them to return the number of gold coins of experience value when they kill the enemy. With the strong forces of Mexico, they can often quickly recover the unit cost, and greatly improve their economic ability in disguised form

Dragoon are situational, in theory musk should work but not at all. Mexico far of equilibrium, now is one of the most broken civs of the game(treaty). His calvary is insane, his skirm is really good and his army is one of the biggest, his forts can spam cannons, cav and infantry. The wood trade and wood cards provides a enoumous amount of coin, the livestock generates food in the Haciendas, then amount of resourses they can gather in the treaty time is ridiculus fos a 85 vill civ.

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I have seen players that kill 20 villagers and still keep fighting, just insane. But hey, the unbalanced were other civs rarely seen on treaty


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Economically Mexico is very strong. but its skirmisher is comparable to the generic skirmisher and he needs two cards to avoid being left with 17 range. I think the soldiers are well balanced (with “Plan de Tuxtepec” the Mexicans can have a very strong initial push, but in general the soldiers’ performance is not too great). the only ones that may be too strong are the chinacos. flags are also a controversial topic.

When your opponent is massing cav[Curassier, Charro, Hussar], the direct counter is dragoons.

The main problem is the charge hablity of chinacos, litetrally this 2 of AOE + range cards make them insane. Agree, in theory the skirm is comparable to other skirms, but some age ups like Puebla, Oaxaca or Tlaxacala bufff them.

thats obvious, but vs an spam of chinacos, dragoons kill them a little bit slow.

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Civilizations or Units that Need to be Nerfed or Buffed for Treaty Games

British

Nerfed: Inf 2 Rocket (It shouldn’t come for free. Should cost 500 coin.)

Nerfed: Ranger (Ranger’s range should be reduced from 22 to 20.)

Dutch

Buffed: Engineering School card must be attached.

French

Nerfed: All Native Warrior cards should be nerfed.

Germans

Nerfed: Villager population should be reduced from 99 to 85.

Ottomans

Buffed: Spahi should be able to be trained from the stable, castle and galleon. On the other hand, increase the population and price of Spahi.

Nerfed: Nizam Fusilier’s population should be increased from 1 to 2. On the other hand, Nizam Fusilier’s trainability population limit should be removed and Nizam Fusilier should be trained unlimitedly.

Portuguese

Buffed: A card must be added that will reduce the Organ Gun’s population from 4 to 3.

Russians

Buffed: Blockhouse build limit should be increased from 7 to 10.

Spanish

Nerfed: Increase Missionary’s population from 0 to 1.

Aztecs

Nerfed: Jaguar Prowl Knight’s speed should be reduced from 4.75 to 4.5.

Haudenosaunee

Nerfed: The extra 25 populations should be removed.

Lakota

Nerfed: The price of the Bow Rider should be increased.

Chinese

Buffed: A card must be added that will reduce the Flying Crow’s population from 7 to 6.

Indians

Nerfed: The Siege Elephant unit must be nerfed. Culverins and other anti-artillery units must have a positive multiplier against Siege Elephant.

Japanese

Nerfed: Reduce Yabusame’s ranged resistance from 45 percent to 35 percent.

Inca

Buffed: Maceman’s melee attack rate of fire should be reduced from 2.25 to 2.

Swedes

Buffed: Villager population should be increased from 85 to 90.

Buffed: A food collection card should be included, such as the Sustainable Agriculture card, which increases the food collection rate by 15 percent.

United States

Buffed: Let the State Militia unit build the Artillery Foundry.

Mexicans

Nerfed: Soldado, Chinaco and Salteador units should be nerfed.

Ethiopians

Nerfed: Neftenya’s hitpoints should be reduced from 140 to 130.

Hausa

Nerfed: Maigadi’s hitpoints should be reduced from 270 to 240.

Italians

Buffed: The production amount of Basilica units should be increased.

Maltese

Buffed: Sentinel’s population should be reduced from 2 to 1. On the other hand, the price should be increased.

The most polite reply I came up with : C R # P :slight_smile:

And Im pretty much sure other civs suggestions are also not on point.

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Wait I’m a little confused about the African Royals civs. I’m not that experienced with those civs but don’t they have terrible economies? How are they good Treaty civs? Their military units are pretty good, but what am I missing in terms of their eco?