Civilizations or Units that Need to be Nerfed or Buffed for Treaty Games

All they need is to become Hakkas into anti ranged cavalry at melee while caroleans counter heavy cavalry at range. Easy

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If they do that they should also tag them as heavy cavalry.

Maybe
They would counter light cavalry but would be weak vs other heavy cavalry.

well, then they’d be like a mobile skirm, no? it would be cool if hakkas were like a mounted skirm - good vs light cav and heavy inf, bad vs heavy cav and skirms

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inca army with 500 pop zzzzzzzzz

nah, aztec is better than Italy, I mean literally there is no way to play with them now in most cases is gg.

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You think highly of the Aztecs. They are no better than the Inca. After losing the reliable line unit of eagle cavalry, the restrained hyenas and fragile stone throwers can’t break through the defense lines of musketeers and artillery, while the arrow warriors lose their reliable front row and are pure waste, which can be easily killed. In addition, the arrow warriors can’t cope with the impact of mortars, However, the fighting capacity and combat population of the Aztecs are far less than those of the Inca, and their economic structure also requires the use of poor plantations in the Americas, rather than just planting farmland like the Inca

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You are definitely more than enough to deal with the Aztec army in Italy alone. Although Italians cannot easily defeat the Aztecs with a simple combination of firearms and artillery like countries with powerful firearms, you can still rely on a combination of long halberds, marksmen, a small number of hussars, and artillery to deal with them, especially by investing more in your mortar, you can easily suppress the Aztec barracks, Making it unable to continue its military strength, although Italy is still a weak treaty country, it is still stronger than the Aztecs who have lost their main force and can only use coyote guerrillas

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Don’t overestimate the archers warriors, this unit’s anti artillery ability is built on the premise that Aztecs can have reliable frontline troops. In the previous version, the Eagle could indeed achieve this, but this version of Aztecs has lost this ability

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Italy drains easier than aztec, halbs skirm is really coin consuming, papal bombards aren’t powerful firearms, thay die easily becouse their low speed, and italian musk sucks, then aztec has good chaces vs them.

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You have seriously underestimated the restrictions on Aztec troops imposed by the upper limit of barracks construction. As long as mortars are effectively used to restrict Aztec barracks, their troop replenishment will be severely restricted. Europeans can completely suppress Aztec barracks, but in terms of economy, they are almost the same. The plantation technology of the American nation lacks 30% collection efficiency compared to European civilization, and the Aztecs cannot get rid of them. On the contrary, Although the Italian economy continued to be average, they were able to attract a large number of pioneers in the early stages of operation. In the early stages of colonial development, the process was much smoother than that of the Aztecs, accumulating more resources

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Italian economy isn’t average. Maybe is the worst in this modality of the game. I mean lombard is really microintensive and doesn’t gives a really economoic bonus. They doesn’t have a second factory.

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I think the focus of our argument is wrong. The fact is that both Italy and Aztec should strengthen, including Malta, this version of fallen India, and the Hausa people who lost pirate shooters. Their strength deviates from the standard strength of the Netherlands and Russia. In fact, this version of Portugal has similar issues with countries like Italy and Aztec that lack resilience. Countries like Italy, Malta, and Aztec should actually receive some buffs

Lombardy’s positioning places too much emphasis on ordinary games, but in fact, the treaty still provides around 1TP and 9/s of food when investing three types of resources simultaneously. However, compared to factories, it seriously requires player attention, making it very poor. High level Lombardy may need to be combined with high-interest loan cards and improve conversion efficiency

High end Lombardy may have the effect of merging with usury cards into one card, and adding economic theory cards to Italy. Sagittarius may also have to reduce food costs by 5Maybe we should also unlock a technology similar to the British Ranger for Italian church technology, and completely replace Italian European dragoon with carbine cavalry

Similarly, the current Aztecs are extremely restrained by the powerful Musketeers (except for the Ottomans who have a low rate of anti assault infantry) and urgently need to improve their anti heavy infantry capabilities to buff their catapults and Jaguar warriors. Their infantry are even killed by firepower from various sources without even being able to come into contact with firearms

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Actually carbine calvary is worse than dragoons, this change u propose makes italy even more useless than is now. The second factory maybe will fix the Italian economy. But they need a buff in their musk, now are really bad and Italy needs a decent 1 pop anticav unit that doesn’t depend only on melee, papal bombard should be 7 pop and increase at least by 0.2 in its speed. Papal units have to arrive faster (max 10 secs) in the imperial age or make them trainable in imperial age. Bersaglieri maybe needs an increase in their hp by 5% or 10% to compare with other skirms.

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? Do you really know the strength of carbine cavalry?

As long as the attack speed bonus of that technology is not removed, Italian carbine can attack at a speed close to 2 rof, and they themselves have at least 42 points of attack power. When converted to 3 rof, they can do 63 points of damage

In this version, the American carbine cavalry has performed well. Some people complain that they are OP, but they are useless units in Italy?

Your concept won’t stay until the March update, will it?