AoE3DE is less popular then AoE2DE or AoE4 so many people naturally ask the question What do you think would bring more players to age of empires 3 de? and for many the answer is “Make it more like AoE2/4”.
So maybe having a game mode that removes some of the aspects AoE3 has to make it more like a “traditional” RTS could attract new players.
This game mode should not be targeted at AoE2/4 players. AoE2/4 players already bought a game for the same company so there is little financial incentive to move them over to AoE3DE.
The game mode should target other RTS fans or just not yet AoE fans in general.
So it should not replace AoE3DE features with AoE2/4 features.
Home Cities
Home Cities are the best and the worst thing about AoE3DE.
They give each civilisation a lot of flexibility and allow for many interesting strategies.
But they are also hard to learn and make it harder to get into the game, especially now that players instantly get all cards. It feels like a lot to learn upfront.
Having a second game mode that doesn’t have Home Cities would give us the best of both worlds. The normal game mode with all it’s complexity and “classic” game mode that is easier to pick up for new players and less complicated for casual players.
“University”
The is already a building with that name that is unique to the Hausa so maybe there is a better name for that.
This new building would be available in the second Age and give you access to some of the home city cards as technologies.
Those technologies cost resources like normal technologies.
None of the technologies there send units. They are just technologies.
That also means there are a lot less technologies then there used to be Home City Cards in one deck.
Maybe even less then 10 Technologies.
Civilisation specific problems
How are German and Indian Home City bonuses handled?
Shipping Uhlans or Villagers for each technology you research would be strange.
Also conflicts with the Italian bonus.
Spanish get cheaper Home City shipments, so they would need to get something that makes up for that too.
Mexico and the US get new Home City cards on Age up, those would have to be turned into technologies.
Italian Basilica also would have to be reworked. No shipments also means no shipments from a Basilica.
Maltese would also lose their 1% Hitpoint bonus.
Forts and Factories
Since there are no shipments anymore those buildings would need to be build able somehow.
Age Ups
Age Ups should not ship units either. We want to be consistent.
Age Ups could be choosing between two (or more) Technologies that used to be Home City cards.
Experience
What to do with XP? It’s basically a 4th resource.
There are a lot of things in the game that give you XP as a resource like Trade Posts, Mosque or the Sacred Field.
Just making things randomly cost XP would be strange.
Unit stats
Should stay exactly the same. There should be no change to anything outside of Home Cities, shipments in general and the new Technology building.
It should not be too hard to switch from one game mode to the other.
I hate that the AoE4 campaign units have completely different stats from the Multiplayer. That just confuses new players and makes it feel wrong to play campaigns after you already played Skirmisher or Multiplayer.
AoE3 has a simpler counter system then AoE2 so there is definitely no need to simplify it.
There is also no need to purposely ruin it because one YouTubeer doesn’t get the difference between a Skirmisher and a Musketeer as if all AoE2 counters were intuitive.
Features that should not be removed
- Minor Civilisations (natives)
- Trade Routes
- Villagers directly depositing to the stockpile
- Building and unit limits
- Estates (infinite Coin source)
- Batch training
- All units and their counters
Features that should not be added
- Anything from AoE2/4 basically
- Features that are specific to some other popular RTS like WC3, SC2 and definitely not Total War.
Balancing
The balancing would mostly done by the new Technology building and it’s available technologies.
Some civilisation bonuses need adjustment though since they rely on home cities.
Also the starting resources likely need adjustment to keep early game balance without Age 1 shipments.