@LevitexIslam I could agree to a 1% HP boost to artillery and a slightly worse Fixed Gun by way of HP late-game, but with a slight boost to sentinels and early economy by way of reducing the cost of German tongue by 25w, for example.
Good ideas!
But there are other points with which I do not entirely agree.
I’ve been playing malta lately, the crossbows+culvs+fixed weapons and her turtle style are too strong.
Improved crossbows and their ranged siege are op.
The culverins that can withstand one more shot are OP.
Fixed weapons for 700res that can be repaired are OP.
The problem with the crossbows is mainly due to the steel bolt card, and now that the light inf is worse vs cav they will be less powerful.
The 2% health increase is the problem for culverins and stationary weapons.
Wignacourt economic card is crazy. But it has been nerfed.
the pike rush that Revnak talks about at 2:20 can be too oppressive. At the expense of running out of echo, it is true.
But Malta is still considered in many cases of a lower level, not being able to deal with aggressive ff’s or late game many times.
And in treaty it is rubbish.
They should improve the sentinels, the tongue cards, probably add a shipment of 2 falconets, and of course give them chances in treaty.
Italy may also be too strong with their FI, despite having other clear deficiencies and also being treaty rubbish.