Issue: There are several newly-introduced UI and tooltip errors in the game
I previously made a compilation of tooltip and UI errors here. Almost all of these are still in the game. These are new ones that I have discovered since then. Once again I am combining them all in one post to avoid spamming the forum
Abbasid Dynasty
- The Algebra ability icon on the House of Wisdom (after researching it) has the Camel Unease icon for some reason
- The Culture Wing Tooltip (when hovering over it) still refers to Medical Centers (after it was removed and replaced with Algebra)
French/Jeanne d’Arc
- The Fortify Ribauldequin ability tooltip says ‘5.0’ palings (the value only makes sense as an integer)
Golden Horde
- The cooldown timer on other edicts after changing edicts is always stuck at 0
Jin Dynasty
- The Jin Dynasty tech tree gives no indication that they benefit from the Chinese dock work rate bonus
- The Great Wall Bastion is described as a ‘Military and technology landmark’ despite clearly being a ‘Defensive landmark’, keeping in line with other ‘keep-like’ landmarks.
Knights Templar
- The Harbor HP boost ability does not display an icon in the units UI like most other abilities (nor does the dock healing aura for that matter)
Macedonian Dynasty
- The UI only displays the increased torch damage from the Hippodrome Scout while units are actually attacking with torches, not by default. This can make it seem like the ability doesn’t work at first glance.
Rus
- The Militia handcannoneer UI incorrectly describes it as a ‘light’ ranged infantry (it does not have the ‘light’ unit type
Ottomans
- The Sea Gate Castle text says ‘Defensive Strucutures’ (The word ‘Structures’ is misspelled)
- Istanbul Imperial Council description should indicate that global xp boost is only for producing units, not for age ups or wonders.
Zhu-Xi’s Legacy
- On resource nodes affected by the Meditation Gardens, both the maximum and currently available resources should show the increase to make it easier to know how many resources are generated after exhausting the node (right now only the currently available resources are increased)
Trigger Event: Always occurs
Repro Steps: Start a game and view the tooltips