How is the new Condition Decision working?
Game never saves what I wrote into “option 1” and “option 2”.
How is the new Condition Decision working?
Game never saves what I wrote into “option 1” and “option 2”.
Option 1 and option 2 represent what will be printed on the UI button made by the “make decision” trigger effect.
It seems that it only accept ID key from the game files strings ids, and the boxes are not something you can write into but more of a “read the ID text as showcase”.
Actually the decision buttons are placed top right of the screen, under the game UI bar, so it’s probably still a work in progress feature.
Basicallly, it’s a binary choice, option 1 / 2, and then you can check if the player made the decision at all (any) or made decision 1 (option 1) or decision 2 (option 2)
nevermind, it’s linked to objectives mechanics.
Basically, you have to set at least one objective on screen for the decision UI to show correctly.
Decision text id 98, option 1 id 1, option 2 id 2.
Once you pressed either option 1 or 2, after few seconds, the decision vanish automatically from screen.
I’ll have to play abit more with it to determine the complete behavior, but it’s linked to objectives, and I think will serve for multi-scenario campaign choice parsing.
Still diving into this mechanics, it seems to be a “one time only” effect, you can’t redo a decision, or reset it.
It also adds an entire section dedicated to decisions in the objective window, with resolved decisions and pending decisions.
I’m even more convinced the feature is still WIP, cause the dedicated tab is not entirely translated automatically.
It’s already very promising, can be very usefull for Quest system but must be used only for “important moment”, as you can’t reset decisions, and they are limited to two options only.