Conquistador hit calculation is bugged

:arrow_forward: GAME INFORMATION

  • **BUILD #: Most recent patch
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

Conquistadors attack hit calculation is acting very strangely and definitely not as intended. When moving into attack a conquistadors hit rating gets “stuck” - subsequent attacks will either miss with 100% consistency or hit with 100% consistency.

Moving out of LOS of the enemy unit and then back in again appears to reset this calculation but the issue persists, it just recalculates whether to be 100% miss or 100% hit. With multiple conquistadors each one calculates individually but is then stuck on hit or miss in the same way.

I haven’t tested fully with multiple units, but at the very least both non elite and elite have this issue. Other gunpowder units seem fine.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Create a conquistador in the scenario editor and create an enemy unit (preferably with high HP) to attack.
  2. Attack the unit.
  3. The conquistador will get stuck on either a 100% hit rate or a 100% miss rate until you move out of line of sight.

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.

Link to reddit thread with video