GAME INFORMATION
- **BUILD #: Most recent patch
- PLATFORM: Steam
- OS: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.
Conquistadors attack hit calculation is acting very strangely and definitely not as intended. When moving into attack a conquistadors hit rating gets “stuck” - subsequent attacks will either miss with 100% consistency or hit with 100% consistency.
Moving out of LOS of the enemy unit and then back in again appears to reset this calculation but the issue persists, it just recalculates whether to be 100% miss or 100% hit. With multiple conquistadors each one calculates individually but is then stuck on hit or miss in the same way.
I haven’t tested fully with multiple units, but at the very least both non elite and elite have this issue. Other gunpowder units seem fine.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST.
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!
Here’s the steps to reproduce the issue:
- Create a conquistador in the scenario editor and create an enemy unit (preferably with high HP) to attack.
- Attack the unit.
- The conquistador will get stuck on either a 100% hit rate or a 100% miss rate until you move out of line of sight.
GAME FILES
Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.
IMAGE & ATTACHMENTS
Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.
Link to reddit thread with video https://www.reddit.com/r/aoe2/comments/kap7r3/100_conquistador_miss_rate_bug_details_in_comments/