Counters vs the eagle runner knight? [HELP PLS]

Huh, you are right! checking the wiki of the legacy games there are indeed bonuses directly to ERK by skirmishers, not in DE however, even dragoons dont show that they counter shock infantry in their multipliers when they obviously do.


If any devs are watching this, please check their tags, we are very much confused by this heheh


The ERK might be stronger than the skirmisher even with a slight number disadvantage tho (As shown on the above video), BUT, the one way to know for sure if they do a multiplier damage vs the ERK is to test it myself, ill be right back from the editor using UN-upgraded units straight up at age 3.

WELL, this is some interesting data.
They don’t have the tag but they still get x2 damage from skirmishers, they only reduce the multiplier because of the 30% ranged armor they have, so in the end, a skirmisher that has 15 attack, doesn’t do 30, 21 damage (According to calculations and in game testing).


Funny how they still win in a 1v1 combat or a huge army vs a huge army, even with cost equality.
Heck, they even perform better with their ranged attack rather than the melee attack.

It really comes down to the ERK being a stronger unit in health (60 extra hp), damage output is the same (5dps instead of the skirmisher’s 2,5dps as base damage, with multipliers both do 5dps and then it’s just the armor reduction).

The do the same dps if you look at it like that, but the ERK fires twice as fast nonetheless, and that always makes big fights go to their advantage since they eliminate skirmishers earlier and with less overkill waste that is why they act as the better counter in the end with better cost-effectiveness.


In conclusion, update the tags please :v

3 Likes

that is becuase light cavalry have bonuses vs coyoteman tag, not the “light infantry” tag. and since coyoteman tag has no icon the bonuses are hidden:
type=“AbstractHeavyCavalry”>3.000000</damagebonus
type=“AbstractCoyoteMan”>2.250000</damagebonus

btw the ottomans have no effective counter unit vs eagle runners, with abus failing to take down a single eagle runner in a 2v1 despite taking 2 pop space and nearly losing the 1v1.

2 Likes

Mass skirms win vs mass ERKs, thats a fact since legacy. Aztecs werent top tier on treaty cause a single kind of unit killed every aztec unit. Also in DE they have to train coyotes if they want win the battle.

1 Like

Everybody knows Aztecs die vs Skirmisher + Cannons. Maybe some doppels to protect cannons from Coyote Runners.

1 Like

they are shock infantry but they receive bonus damage as if there were light range cavalry (not shown on IU)
so the only uni that kills light range cavalry are skirmishers, etc. preferibly if they have a long range.

and please

■■■ coyote hidden bonus too. javalin deals bonus damage to coyote that is not shown on IU, years waiting for this, just solved it once for all.

it deals 20 to coyote. meaning that is less than 3.1x to coyote tag

Javelin Rider has 2.2x bonus vs Coyote Runners, it is not hidden I can see it on your image.

10 damage times 2.2 bonus times 0.9 resist = 19.8 ≅ 20 (rounded)

EDIT: Oh I see, you are looking at MELEE attack, that is the issue. They are doing ranged attack.

1 Like

really irritating thing about eagle runners is that abus guns deal .5x damage vs all light infantry and only a 1.5x bonus against eagle runners, compared to the .75x vs coyoteman tag (melee shock infantry) and 2x bonus vs eagle runners for skirmishers.

falconets are a more cost and pop effective counter vs eagle runners than abus guns. And there is no way to know without checking the game files.

another problem with hidden multipliers is gatling camels, with culverins, huaracas, and siege elephants all dealing massively varying amounts of damage to them.

culverins get a special 4x bonus vs gatling camel, which combined with another 4x vs artillery boosts this to 16x, then half vs cavalry to 8x, one shotting them in most cases. hauraca deal half damage against them due to .5x cavalry malus and no other bonus, making them a poor counter. siege elephants only have a 1.25 damage bonus, increasing damage from 40 to 50. compare that to culverins x8 bonus, with damage increasing from 40 to 320.

abus guns are screwed, dealing 1*.5*.5*1.5 damage, or .375 multiplier. thats 15 damage a shot.

Yet Jan Abus is one of Aztecs hardest matchups to counter.

abus do not counter eagle runners. abus nearly lose the 1v1 despite being half the pop and supposedly being a counter unit, and 2 eagle runners will demolish an abus gun. jans cost the same as skirmishers and have less range, performing worse against eagle runners compared to skirmishers and will also lose the 1v1.