I would like to suggest three new civs: Swiss, Finno-Ugrians and Frisians.
Some of these suggestions were inspired by the Napoleonic era mod for AoE III.
Swiss:
- Specialty: Pikemen and unique units
- Unique unit: Reislaufer (Halberd-wielding unit with +1 range and +2 bonus against standard buildings, elite version has +1 additional attack, melee armor and pierce armor than the Halberdier)
- Unique technologies:
- Swiss Guard (+2 attack and +2 bonus vs standard building for Reislaufer and spearmen)
- Mercenary Captains (Replaces food cost for Reislaufer and Bierhaus units with additional gold cost)
- Wonder: Château de Chillon
- Civilization bonuses:
- Start with a free goat
- Villagers have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age
- Spearmen have +1/+2 attack in the Castle/Imperial Age
- Bierhaus becomes available in the Imperial Age, can train unique units of ally and enemy civilizations.
- Team bonus: Gold/stone mines last 15% longer.
- Architecture: Central European
Suomi:
(Emblem should probably be something different from this tbh)
- Specialty: Infantry
- Unique unit: Sõdalane (Infantry warrior wearing a Bear pelt, able to switch his weapon between one-handed axe which gives a bonus against infantry and a spear which grants a bonus against cavalry, switching temporarily lowers stats)
- Unique technologies:
- Peijaiset (Spawns a one time group of 8 deer from every Mill and Town Center)
- Forest Finns (Replaces gold cost of Sõdalane with wood cost)
- Wonder: Turku Cathedral
- Civilization bonuses:
- Town Center has no stone cost
- Militia line has +1 range
- Each Town Center spawns 5 bears with each Age-up.
- First 50 Palisade walls are free.
- Team bonus: Gains trickle of 1.25 wood starting in Feudal Age.
- Architecture: East European
Frisians:
- Specialty: infantry and navy
- Unique unit:
- Geuzen (Sword-weilding infantry whose attack ignores armor, basically dismounted Leitis)
- Hulk (Unarmed transport ship that can train Barracks and archery range units)
- Unique technologies:
- Hanseatic Marines (Hulks can now fire arrows as long as units are inside)
- Protestant Reformation (Provides a one time payment of one gold for every thirty seconds the game has been running times the number of monestaries you have built but disables Relic gold generation and Relic victory)
Wonder: Kasteel De Haar - Civilization bonuses:
- Fishing ships do not need to drop off at docks.
- Villagers can garrison Mills
- Two-handed swordsman upgrade availible in Castle Age.
- One warship at a time can garrison inside the dock to heal.
- Team bonus: Trade cogs have +1 armor.
- Architecture: West European
What are your opinions?