Cow surround town center?

It just happened to me today in multiplayer! It is too annoying!!

I experienced this same bug in skirmish mode. My cows felt the need to walk all the way to the TC before I could harvest them. Even then right clicking on them with vills didn’t always work.

1 Like

I have the same bug. Sheep tend to move between livestock pen & TC. Right clicking the sheep has to be done multiple times for sheep to be harvested for food.

The Cows and Sheep are going to the urban center. When you try to collect an animal, all the animals end up going to the urban center. The ones that are full and empty of food. In the classic Age of Empires III, when animals are euthanized, everyone stands in the same spot, in the corral. It is insurpotable to collect animals.

3 Likes

Needs to be fixed, right now it is impossible to play Brits, China and Iroquois well in treaty.

3 Likes

:arrow_forward: GAME INFORMATION

  • BUILD #: ######
  • PLATFORM: Steam / Microsoft Store
  • OS: Windows 10 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

This is an odd one… Playing as the British using the livestock boom strategy. Whenever I send a villager to begin gathering from cows, the villager approaches the cow, and then all of the cows - fattened or unfattened - run to the town center.

Once I actually manage to get a villager gathering, this issue does not persist unless the villagers run out of fattened cows to gather. If they have to start over, the same thing happens - cows run away to the town center. Very frustrating.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • Less than 25% of the time / matches I play (RARELY)
  • 25% of the time / matches I play (SOMETIMES)
  • 50% of the time / matches I play (FREQUENTLY)
  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

:arrow_forward: EXPECTED RESULT

:question: What was supposed to happen if the bug you encountered were not present?

:arrow_forward: ACTUAL RESULT

:question: What actually happened (what went wrong) because of the issue you’re reporting?

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.

2 Likes

its reported and on the list already, but idk how much time will take to be fixed by devs

This is happening with all herdables. When you try to collect from them they run to the nearest town center. Right now you can work around it by deleting the livestock are re-clicking on it but this is a fairly common way of getting resources and the fact that this wasn’t noticed by the devs in beta and fixed is a unfortunate oversight.

1 Like

Does anyone else have the “problem” that the herdables run to the tc when villagers are tasked to kill it (i think it only happens if they are at max food)? Is this a bug or intended?

in beta there was not that problem, it was working good with cows or sheeps :cow2: , when the AGE 3 DE was released start this problem. They need to fix it cause it damage the economy on some civs :disappointed_relieved:

It’s not impossible, I play as Brits on treaty, just build the pens near TC, easy.

Bug does need to be fixed though, I noticed it the first day it was released. Plenty of other bugs too like not being able to build docks on large waters maps on treaty, I played a game last night, enemy managed to build docks as we was close to shore, I wasn’t that far from the shore yet I couldn’t build as it was too far away from TC. This was never an issues in the OG game, this guy is game breaking for treaty water maps.

minhas vacas estão indo para o centro urbano como consertar isso

1 Like

Well it kills my cow build so I’d say it makes Brit impossible to play (competitively).

Hello everyone! Thank you for taking the time to post about this issue with as much detail as possible. I can confirm that the team is tracking this issue and have added it to the Known Issues post as we work towards a fix.

Thanks again! :+1:

2 Likes

I was playing Britain and I got cows as I usually do in treaty games. When i try to harvest one, all of the cows that are on the livestock pens are moving towards my town center, whether or not they are fattened or not. I found a workaround to delete the cow and then harvest it, but this seems awfully tedious and unnecessary, the bug should just be fixed.

já é a terceira atualização do jogo e o erro dos bois persiste não estou conseguindo jogar tratado por que os bois não param de tentar entrar no centro urbano estou ficando sem recurso muito rápido e os bois e as ovelhas que faz com que os britânicos cresçam na economia se não tem como arrumar esse bug laça ao menos um mod que faça com que os bois não tentem entra no centro urbano isso tá estragando o jogo da maioria que já acompanha o jogo a muito tempo da época do age of empires 3 dynasties.

This issues still hasn’t been resolved.

Cows, sheep, once you try to collect food from them, all of them run to the TC, simply try to escape.

They behave like settlers who are attacked by enemy units, who run to the TC as soon as it happens.

Must be AI issue where the settler code behavior was copied to cows, sheep and other animals.

Please fix ASAP.

This is very annoying problem.

Yesterday, January 19, a new patch was released.

Yet, this bug still hasn’t been resolved .

Developers, this bug is very annoying, and it should be easy to fix.

Please fix it in your next patch.

It was actually ment as a AOE2 feature, where settler are close to the TC to get in and out incase of attacks. Sadlky it doesnt work out like in aoe2.

The thing is that cows and sheep are running away from villagers and villagers are unable to kill them in order to collect food.

This part of the economy is broken, and fixing it should have high priority.

This problem was reported during Beta testing.