These two human units are produced from the same building in the Classical Age.
The Coyote Warrior is faster, so it would make more sense for him to have a leap ability, but instead they gave that ability to the Ocelotl Warrior.
So, in summary, the Ocelotl Warrior is stronger, tankier, and also has more mobility in combat because of this leap attack.
Even against cheiroballistae and archers (two units that the Coyote Warrior is supposed to counter or perform decently), you’re better off making Ocelotl Warriors anyway.
Yes but Huskarls are generally tankier than Berserk.
On the other hand, Coyote warrior has higher pierce armor than Ocelotl warrior but way less hitpoints and attack, and no jump ability. Even against atlanteans Ocelotl warrior performs better in most situations.
Coyote Warriors are cheaper, train a lot faster and only 2 population. It’s kinda strange that they are not a War Hut unit like the other 2 pop units.
Coyote Warriors are also generally faster even if they don’t have the jump and deal more DPS against Archers. They are supposed to be more specialised and only be trained in situations where you have to deal with a lot of Archers. The main issue is that they get outclassed by Eagle Warriors. So they are only really good useful against mass archers in the Classical Age.
The question is do they have to be more useful or is it ok for them to only be occasionally be used?
If they had Coyote Warrior in the War Hut they would have a unit for countering each type of human soldier and I think that is why Coyote Warrior are in the Noble Hut because they wanted the Noble Hut to be your go to building instead of a War Hut.
I think that giving the Coyote Warrior a leap attack aswell would further reinforce its role as an anti-archer unit and improve its performance against other units.
This leap ability isn’t exclusive either, since both Ocelotl Warriors and Jaguar Riders already have it, so the Coyote Warrior could receive it aswell.
I think they didn’t want the unit that essentially functions as cavalry ALSO to come from the barracks-equivalent building, even if it did make thematic sense. I would imagine that during development they tested out wile’s being trained from both.
They don’t function as Cavalry unit anyway because they are too slow and weak.
If their goal with this unit was to make it a replacement for Cavalry they failed miserably.
With a jump ability and some other improvements they could function more as pseudo-cavalry. Right now they’re overshadowed both by ocelotl warrior as infantry or raiding unit and by eagle warrior as anti-archer unit.
The Aztecs have a lot of overlapping units. That’s probably fine for someone, but I personally don’t like it. The Coyote has the same problem as the Raider Cavalry. No one builds them after the Classical age.
Currently they share the same building and the same upgrades with the Eagle Warrior, which is a really strong unit. I think it’s ok that the Eagle Warrior is a power unit but it makes the Coyote Warrior a bit too redundant. Making them more like Ocelotl Warriors is not the solution because they also share the same building and upgrades so they should also not fill the same role.
I think moving them to the War Hut and lowering their price might be a good way to deal with it. Then the War Hut becomes more useful having a counter to each main unit type similar to the Atlantean Counter Barracks.
Ocelotl and Eagle Warriors are both good enough to be worth building a Nobles Hut for.
Yes, they can be moved to another building but as anti-archer unit they need to be faster or have some sort of ability like the Ocelotl or the Shinobi that further boost their speed or, alternatively, they should have more attack or tankiness.
There’s no need to transfer them to another building. They’ll get fewer upgrades that way. As I said, these aren’t huscarls. They’re raider cavalry. And they work the same way.
Raiding Cavalry, naginata riders and hippikon have 6 speed tho, that’s a huge difference. This unit is mediocre at best, not suited for anything really, just counter mass archers but if the enemy switch army or has mixed army it’s just dead weight, can’t even raid efficiently or flank enemy army to compensate for.
Yea, Coyote Warriors are not terrible for their cost (85 resource). They aren’t as good as Huskarl, but Huskarl are elite unit (115 resources, 2 pop).
What Coyote warriors are great at:
Tempo/Early agression. They cost mainly gold, that makes them strong unit early since Gold Gatherers don’t have to relocate as often.
Raiding They are fast
Countering cheese Good against Turmas, fine against Centaurs (high pierce armor). Can even catch up to chariots.
Obviously Huehuecoytol is almost must god with them (speed and pierce vulnerability), but Patecatl is also option (healing after raids, extra hitpoints, farm economy)
Though players need to understand that Coyote warriors are not full pop unit like Huskarl. Huskarl is stronger thus will win and snowball full pop fights
Shinobi are a waste of population, but I don’t think anyone would consistently try to raid with Coyote Warrior in a serious game. This unit is far from being effective for raiding: it has low DPS, low hack armor, relatively low hit points and decent but not great speed. It even loses 1v1 against counter-cavalry infantry units…
The upgrade that boosts their speed and armor is decent but tied to one god only.