After a gentleman released the stats after LotW, it has been found that they are consistently bottom tier. The devs have said that balance means winrate between 45 and 55%. However, for practical purposes, they apply 47 to 53% since they are nerfing 54% Franks and buffing 46% Saracens.
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Onto the Cumans now, their bonuses of TC and SW in Feudal is a big investment and quite situational.
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The extra speed bonus on Cavalry in Feudal and Imperial Age is nice and it saves 150F and 40 seconds in Castle Age. I consider this a decent bonus.
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The team bonus of extra health on palisades buys you more time. But on the contrary, the devs are nerfing walling every patch so this bonus is getting disproportionately affected by it.
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The Castle Age Unique tech is actually great, no complaints. Maybe one of the best in the game.
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What does the Imperial Age unique tech do for Cumans themselves? At max, it saves 600w and uses 650f. The wood saves can be converted to food for a better deal, but for that specific issue Cumans also have Crop Rotation.
Suggestions:
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Cuman Feudal TC: exists as a separate building in Feudal Age, so that there are 2 TCs, so that Cumans don’t get punished for the first TC also. 2nd Feudal TC is created in normal time, but it creates 3 villagers for a normal TC’s 5 (works 40% slower). In Castle Age, it becomes normal TC again.
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Cuman Mercenaries costs 300F 300W. It gives 10 Elite Kipchaks to all players starring in Castle Age. These Elite Kipchaks cost 60G to create (hence mercenaries). For the Cuman player themselves, these Mercenaries are free.
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Free Elite Skirmisher upgrade.