Cumans buff ideas

I guess the Persian dark age douche and Tigui rush are different from a Feudal Age or Castle Age douche. If it happens in Feudal Age, it is you to blame for not taking map control.

Another method to stop it can be to reduce the range of the 2nd TC to 5 or reduce the total number or arrows. All of this applies in the Feudal Age only though.

Or simply the bonus damage of the 2nd TC against buildings can be curbed.

Nerfinh douche is comparatively very easy though.

Well, it is easy to counter in feudal actually no?
Just place a walled-in tower and garrison so you can shoot the builders and fundament.

So if we get used to it it shouldn’t be a thing. But I think occasional players still could get surprised by it.

I’m on a different line of thought, but I’ll love their SL to get some bonus, maybe +1 attack, or 10% faster attack.
2 tc bonus usually let you behind in military units. Reaching late to Castle, and massing knights take time, but SL are created faster. Making SL a valid option for cumans couls make their early Castle age much better

2 Likes

Yeah for sure SL needs some buffs and even if it was a cuman specific civ bonus that buffs the SL it would avoid the whole “but mongols don’t need a buff”

Would love to see more SL, and if anything the SL is better v melee units which is where the cumans are slightly weaker (they can defend with twrs)

The Cumans were designed to have a viable Feudal Age defensive strategy (booming with 2 TCs behind stronger Palisade Walls) and a viable Feudal Age offensive strategy (making siege units). Of the two, the 2 TC boom is only situationally strong, and the making of siege units in Feudal Age is never worth it. I therefore think that first and foremost, their Feudal Age siege should be buffed. Their 2 TC boom may receive a slight buff as well (Cumans are not so frequently picked on Arena in tournaments, despite this map being suited for their 2 TC boom, so it is not very strong).

I like the suggestion of @Geojak92 to make their Siege Workshops cheaper and the suggestion of @PlumYeti372253 to give them access to Scorpions with less range in the Feudal Age. I think the devs should try either of these, possibly both.

The suggestion of @SauravT to make the second Town Center construct faster but work at a slower rate sounds interesting - it would make the second TC be less rewarding but also less of an investment - but I do think this may make douching too strong. The Cuman player could go fast Feudal and, say, TC drop the berries of the opponent while walling in his building Villagers before the opponent has any army out. But then again, the opponent should indeed be able to stop this with a tower. I am not sure on this one.

Their lategame may need to receive a buff as well. I disagree with giving them free Elite Skirmishers. There is no historical reason for it and it doesn’t fit their identity. Stronger Steppe Lancers, on the other hand, may be a good idea.

3 Likes

Not a big problem. Just reduce the attack bonus.

TCs have +5 bonus against buildings (not standard buildings). Reducing them to +3 or +2 will severely nerf the douche.

I would argue that Cumans in late game are strong on paper. Though again, since most of the games end in castle age, data may not be enough.

Cumans have fully upgradeable Paladins, which is one unit which counters most units and is also anti-buiding (Cumans also have good siege). The Paladins are faster than usual, for whatever it is worth it. Paladins usually have 3 counters: Heavy Camels, Halberdiers and Monks. The Kipchak counters all 3 of them basically and is also gold-inexpensive. Hence I feel the Cuman composition in late game is strong (not OP).

If you want to help the Cumans in late game, give them Seige Engineers.

But what about the example I gave where you simply TC drop one of the opponents resources? We are used to TC drops being used against the enemy TC since traditionally strong TC drop civs are strong in TC fights, but the Cumans do not need to do that. If you put a TC next to their berries, you wreck the food eco of your opponent. You compensate for the fact that you have no wood for farms by taking their berries. No need to shoot any building.

Not worth in 1v1.

I feel Camel Riders counter Kipchack when I play Cumans, but maybe I don’t micro them well enough. :stuck_out_tongue:

It is true that Cumans do not have the weakest lategame. But I don’t think it is strong either.

If a Cuman players drops a TC on your resources, he probably doesn’t have stone for a Tower. Also being lamed a boar is much worse actually.

A TC costs as much as 5 farms farms basically so I agree with that farming argument. It is true that the 2nd TC is quite difficult to balance. Even at present, dropping the TC at opponent is possible though.

Light Cav gets +1 attack every age but losing last melee attack upgrade.(normally Cumans were of Light Cav civ.just like the other Turkic civs like Tatars and Turks. They didnt rely so much on Heavy cav. historically)
or Light Cav and Cav Archer units have +1 Attack starting from Feudal or *Castle Age.Gives them edge on early game plan.Also makes their Light Cav more dependable on late game.

Fast moving and fast creating Hussars with extra attack doesn’t sounds too balanced 11
The Lithuanian Hussars were a huge proof of how extra attack can be dangerous

3 Likes

If you give this bonus is Castle Age and remove Blast Furnace, it basically means the Magyar Bonus. Moreover, buffing Light Cavalry won’t accomplish much in Castle Age. How many Light Cavalry (Castle Age) rushes have you seen from Mongols, Turks, Indians?

2 Likes

Then changing their UT to something more valuable then giving 10 kipchaks to allies.

New UT (Pillage) Destroyed Buildings give Gold (houses=5gold Barracks=25gold Castles=150gold Tc=100 gold Univercity/Monastry =50 Gold Siegeworkshops=60 gold Lumberjack/minincamp/mill=15gold
Farms=5gold Towers=30 gold Docks=35Gold Wonders=500 gold)

1 Like

I mean ffs guys. It takes a simple “cuman” search to bring up these threads

best solution i think.
Pillage (destroyed enemy buildings give gold)

Kipchaks used to be good, but they seem pretty lackluster right now. You’re literally better off making skirmishers :frowning: so maybe a better UU would do the civ some good

I would rather give this to a new civ, like the Nubians (currently I am brainstorming a civ tech tree for the Nubians as a “new African civ”. And besides
when you play Cumans, you usually want to play your cavalry archers, especially the Kipchaks, since their massed arrow volleys are quite potent.

Kipchaks are still good because of the massed arrows. Yes, their fire rate was reduced, but now it is the same level as Mangudai.

Even without Bracer, Kipchaks really hit hard with the multiple arrows.

They are too weak for their cost in Imperial Age, I had better win rates with skirmishers than kipchaks