I’m not saying to give them bracer per se. But then at least something, anything that can compensate for the lack of it, as a ball of FU arbs will completely decimate the civ, and there’s nothing they can do about it. It only gets worse if the opponent is a civ that specializes in archers (Britons, Mayans, Vietnamese)
I have nothing against replacing Cuman Mercenaries… As long as the other, completely useless UT is also dropped.
and how do you intend to deal with the army demolishing your base as that happens?
Yeah because having FU faster hussars, paladins, siege rams and siege onager isn’t enaught to counter arbs…
Onestly, the only archer civ that cumans can’t counter are paradoxically the italians, since they have the GC, and a worse eco than the Italians…
The castle age UT isn’t useless, halven the TT of 3 units, among one that is the most spammable unit of the game, is always useful. Otherwise huns bonus is also useless, or chiavalry from the franks.
You know… I assuming that he play well…
Whay should it mean that a generic random player is “demolishing your base” without any context, or info on how he there there, why he got the advantege or what was the cumans Achilles heel…
You create a new balance problem this way, a new unit to balance.
Better to make CM super good in some situetions, and also super situetional, so then you can buff their early game with a small eco bonus, which is what they need the most.
well this solves 2 problems with 1 change… the SL is junk, and peeps dont want to buff mongols, so if we make the UT discount the SL to a viable level, it stacks with the other UT, to make a potentially viable SL build?
and we have a UT that discounts a unit so it’s not unheard of…
yeah i really like this one, i know it was also proposed for the other weaker civs, but works well here as well, i think last time i checked it was saving 100 w from houses in dark age, and obviously saving more as the game goes on, if anything it works best for cumans,as their walls are really good, so much better to spam walls then drop a couple houses
its not actually that much in comparison to how much other civs save. but worst case can spread it across to feudal, so +50 dark, +50 feudal
i think when the kipchak was a much better unit, then the UT was a lot more viable, but as ive pointed out before, due to mistakes being made during balancing, we’re trying to make up for over nerfing…
It’s actually 75w, 100w only if you mill the deers, or if you build a mining camp, but considering that most likely you’ll go fo scouts as cumans, you don’t need it.
Then in feudal age it’s 50w for sure, with market and BS, 75w if you didn’t build the mining camp in the dark age. The rest depends on how many lumber camps, mining camps and mills that you need, but at the best it’s double that.
Also, you can always build houses as always, since you can also use them to wall, and simply have the more pop, it’s a nice little buff.
The idea is that with a standard build, you age up with 100w more, then you can use that wood to help you get that second TC, or half workshop. It help on reducing a bit the initial investment for using their bonuses.
Did you look by how much this thing boosts production? It doubles training speed, which means that to have the same result by “just adding more buildings” you would need double the stables and archery ranges. Doesn’t sound that easy anymore.
In TG Cuman are so much better because your allies can defend you while you get eco.
As a rule of thumb, a civ that has halbs+siege ram doesn’t lose that easily to arbs.
Wood bonus on Cuman = you buff their feudal boom to become better than what it was at DE release. Not the solution.
Kipchaks are always worse than CA against everything except rams (and huskarl/ratan ig but they still lose miserably) I’m actually all for the tech to just unlock the unit for the whole team. Not going to make the tech more fit for tryharding, but it’s fine, Cuman are already good in TG and more fun never hurts.
Doesn’t matter, Cuman don’t need buffs in imperial age.
Tbh I kind of like the fact the kipchak has a frame delay, people have been only spamming them as Cuman just because frame delay is like a super overrated stat especially for us plebs.
Yeah looking at the stats and the tech tree, they are actually great in TG and can hold up in Imperial as well due to a relatively broad tech tree. Paladins available and so is the option of faster producing Hussars.
They are weak in Feudal and Castle Ages. The scrush is fast moving, but itself is slow like the Magyars.
I will drop an idea, that I didn’t thought too much honestly.
What if give Cumans the trash units upgradeS available an age early? Idk if all trash, maybe just one, or two
Light Cavalry in Feudal Age is difficult to represent since you can’t have more than 2 in an Age (you already have stable and Scout cavalry). Same for Elite Skirmishers.
The Light Cavalry upgrade is too strong giving +2 attack + 75% of bloodlines, at a cheap cost (less than BL).
The Elite Skirmisher upgrade is also strong but expensive.
The only upgrade which can make sense is the Pikeman upgrade an age earlier, but they also have camels. So I don’t think Cavalry is a problem.
yeah and how much of light cav usage do we see in castle age again? just because something gives a big stat bonus doesn’t mean much.
the longsword upgrade gives +33% HP, +50% attack, +4 bonus damage vs eagles, +1 bonus damage vs buildings. that sounds massive, but how often do we see them used?
Thought he was talking abt light cav in feudal?
Light cav isnt seen that much becoz in castle age u can train knights which is much more cost efficient. IMO turks, magyars and mongols are okay doing more light cavs with their civ bonus.
But light cav would be a dominant unit in feudal age. Extended feudal play with mass light cav will be a winning strat
Apply both these upgrades in Feudal Age and see the effect. These are not seen because the Crossbowmen upgrade is also pretty strong giving +1 range and 26% creation boost over the Arbalester upgrade.
You can simply break a civ by giving it 2HS Swordsmen in Castle Age. In a one-on-one, A Knight has double the HP and better attack rate (the +2 attack of THS and +2 armor of Knight are balanced out) but the much higher attack bonus against buildings and eagles is good.
2HS still suffer against Crossbowmen, but not to Knights. Making such a civ viable.
The only thing balancing them is the techs being locked behind a requirement. Lithuanians need to collect relics for the attack and Bulgarians need a Castle.