Cumans buff ideas

Balanced civ =/= balanced unit and vice versa

Arambai were broken on some settings a few patches back and Burmese were below average in general

so tell you what. when you get your lithuanian +3 knights are too op nerf, remember to compensate them with a bonus that is the equivalent of +2 attack on knights and leitis in castle age. because that would be roughly the potential you are taking away from them.

It is OP doesn’t mean it needs to be fixed. The only change which possibly solves to a degree is: relic attack boost being capped to +2/+3 in Castle Age and +4 in Imperial Age.

and that’s not a nerf how?

Collecting 4 relics, Knights become impervious to camels and Pikemen too. With 1, 2 or 3 relics, a Knight kills a Pikeman in 5 hits. With 4, in 4 hits. 4 hits means 5.4 seconds, which means Pikeman gets only 2 hits.

Camels are taken down in 12, 11, 10, 10 and 9 hits with 0, 1, 2, 3, 4 relics respectively

knights already trade supply effectively vs pikes as is. and frankly if you let them get 3 or 4 relics thats ON YOU for failing to know what they are going to do and deny relics.

but frankly i asked how it isn’t a nerf. all you gave us was numbers about lithuanians knights vs its counters.

the fact is that winrates say that Lithuanians is balanced -you nerf them in this way and compensation is completely justified.

furthermore this is literally the ONLY CIVILIZATION BONUS IN THE GAME that can be denied. and also Lithuanians don’t really have anything else going for them offensively. so again. you want to nerf? make sure you give them adequate compensation.

What if they received the LS upgrade in feudal, but not giving THS in castle? Useless buff against archer civs? Would it make their ram + tower rush scarier?

Are burmese below average? I just think they arent used in archer dominated games as lacked armor. In terms of random civ/closed map settings, their stable and barricks are quite good

Adding the second TC is already so predictable and so punishabthat I don’t think it would really be a problem to help them a bit on putting down a farm and a half.

The main problem at the start was that the second TC could be built at the same speed of a normal one, now that is addressed. Building the TC is already a huge investment, because it idle part of your eco. With +100w, you could at least sustain the impact a bit better.

But I still prefer the bonus that gives 5 pop to all eco buildings. It may even be 10 pop each, and it would be a decent but modest wood saving.

I was actually just trying to anticipate all people who may think so, but still, the kipchak is a cheap unit, so having it costing a bit more gold for allies is balanced in my opinion.

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so this saves me wood
 the most abundant resource on the map
 and only starts taking effect after you have a castle up. It’s essentially a wood bonus, and all in all not a very significant one at that as it’s much worse than for example, the Japanese bonus of 50% discount on mining camps and lumber camps

It’s so far my experience with Cumans, usually they go into Steppe Lancers and then get wiped by ball of arbs, and then either get bailed out by ally or call gg.

In this case Cumans would only appear in TG if all went random civ, because if I am going to have an ally to babysit, I’d much rather have it be a lategame powerhouse civ like Goths

Cumans are great in TG. They are a mid-game powerhouse with their boom, faster cav + spam.
Of course you want also a lategame civ like teutons or indians, but the cuman midgame is very strong, so you also don’t have to babysit the cumans as long as other civs, it will help the flanks much earlier than the other pockets.
Often cumans as pocket only make three tcs in total to be able to spam their cav much faster than anything else. At least if the cuman player knows, what he is doing.

I don’t know if cumans are the best pocket. There might be some others which are even stronger because of their lategame, but it is among the best if played correctly.
Don’t forget, the cuman team bonus is very usefull for all team members in a team game, especially the flanks.

I don’t disagree. But if they try to play meta, then I disagree. If your team goes full persian douche, and then the cuman player also drops his 2nd tc into the enemy eco to harrass, then it is powerful, seen it in action, it’s really nice. But if the game is meta, I would not recommend picking Cumans, as other civs can do anything Cumans can, but better.

Just speed up the feudal age tc construction a little bit.

Statistically, yes. Below 50% winrate in 1vs1. Are they bad? No. Even Mongols have below 50% win rate. The civs have weaknesses which can be exploited but they have their own strengths

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Steppe lancers are weak to archers. This is like complaining you lose when spamming cav into camels.

Goths are bad, Perfusion is just saving you wood, the most abundant ressource on the map. Just play Portuguese and build twice as many barracks /s

Also I think it has been said several times already but if for you a civ that has paladins, champions, halbs, siege onagers and siege rams isn’t a late game pwoerhouse then what is.

Cuman TC literally builds slower thana castle, wtf is this strat.

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They lack Siege Engineers. Otherwise all the 4 options are full upgraded.

So let’s remove perfusion from the game, because all goths have to do is add barracks


It is more than needing less stable, when you have enough stable to queue an hussars for each stable that you have, and while you do so you also burn all you food, then again you are producing each hussar at more than half the time (since you also have conscription).

So if for example you have 2000f, fresh from the farms, and 25 stables, which is reasonable for the late game, it means that you 11 seconds instead of 22.

So no, it’s not just a “wood bonus”


Then sorry to say but your experience and knowledge of cumans isn’t that deep, or it’s simply old. SL are good only to train in very small numbers in super early castle age to raid vills. That’s it, then you transition into CA, kipchaks, knights, LC, xbows or siege.

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You just reworded my previous statement. So we agree then.

Goths also have a massive discount on their infantry units :slight_smile: That is what makes Perfusion so strong for them. If they had to pay full price for their units, their late game would be far less strong. Just Perfusion by itself probably wouldn’t be all that special either.

So in this case, it is just a wood bonus, You can’t really just spam paladins because they’re pretty expensive. You can probably get away with some Hussar spam, but it’s also not going to achieve very much.

No idea, some old recorded games that I saw from before I came back to Age after a long break. I don’t pick Cumans myself, only play the civ when I play random and I happen to roll it.

Steppe lancers are weak to archers, but not the Cuman civ, since, surprise surprise, Cuman can make other units!

And that’s why I joked you should play Portuguese instead. With supplies, the gold discount and having full armour, their champs are probs even more cost efficient lol.

Same cost for Cuman than other civs, and Cuman eco can afford that.

Then it’s probs troll games from before the first Cuman nerf. The civ was so OP you could pretty much get away with anything, steppe lancers would just save you no matter what.

yes, but that is just my experience seeing Cuman games so far, they usually get wiped out by archer civ no matter what

I just guess it’s not comparable. You actually have to make melee units to counter Goths because of Huskarl. While Champions are a lot less of a headache to deal with in general

To be fair, that could be true. My friends don’t always play very serious games lol