Cumans buff ideas

Chemistry affects siege and bracer no. Without chemistry, their siege onagers would be q among the worst of the game. So they would need a siege buff after this change, as you proposed with your cheaper ram suggestion.

Cheaper rams in feudal can be a nice way to buff feudal rams. But I would like then to have decent siege onagers

Who cares of 1 attack for a unit which has 75 base damage

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Exactly. And I won’t care if my Trebuchets are doing 450 damage to castles or 451.

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Are we sure that extra range is what they need. I am favorable of extra range, but honestly they should be balanced a bit more in the early stages


All civs should get chemistry.

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i can make generalizations too.
all cav archer civs should get bracer.
fact is cumans have exactly zero techs/units locked behind chemistry. so giving them bracer in exchange for chemistry helps them be better overall.

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But Chemistry is supposed to be like Loom a universal tech.

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there are always exceptions to the rules.

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I did some calculations one year ago, and if I remember correctly, chemistry was important in some niche case against siege units (i.e: siege onager killing a siege ram or celtic siege ram)

But it is hard to calculate full damage with siege onager because of the extra projectiles.

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Removing chemistry sounds strange to me. I would prefer a bonus saying: chemistry gives +1 range to archers and buildings, but this is just a matter of stile 11

Do you think +1 range is very needed for all archers? Wouldn’t just changing the elite UU be fine?

considering how bad cumans are i don’t know if buffing their elite UU would be enough.

Depends on how much the buff is :smiley: No one cared how bad Burgundians were until the broken UU was fixed

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because there was no way to know how bad they were. everyone was just going straight to the UU and owning.

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Well you are kind of right. Although I think there are a couple of civs that would be significantly worse without their UU being as good as it is, so some people may have had the hint.

Indeed. Fun times one shotting CA :smiley:

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Even Arson is locked for Goths!

Here’s what I consider universal techs:

  1. Loom
  2. Chemistry
  3. Ballistics
  4. Wheelbarrow and Handcart
  5. Town Patrol and Town Watch

There may be more but these are just the ones off the top of my head.

which was a bug which made the unit seem vastly superior than it was intended to be on release.

Yeah, but that’s not a prerequisite for flaming arrows. There’s quite a few civs that are “one-off” missing things (Huns are the only civ that don’t get the House as a quirk, Turks lack both e skirm and pike, and they’re the only civ to miss either, Prior to DE Goths were the only civ to miss Stone Wall) and these are balance, or bonus-related things. You can do exactly what trading Bracer for Chemistry does for the Cumans without trading bracer for Chemistry, and avoid the gimmick.

If they needed the range. Which is a big If. They have FU Paladin.

Yep, that’s why I mentioned broken UU earlier :slight_smile: but it was quite funny while it lasted regardless.

But nothing to back it up with.

Kipchaks??? (char limit)

Give me a civ that has something to back it up with, then tell me, unironically, that’s it’s better support for Paladin than a Kipchak. Then tell me it’s cheaper to make, or easier to mass.

Then you’ve found the Huns or Magyars, and I’ll say “good job,” but not every civ that has Paladin has a FU CA and they do fine, generally, because the Paladin is awesome and having a Halb-chewing Backline is just a bonus.

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