Custom civilization mod doesn't work right after the new update

There was a new update that I installed today, and now my custom civilization mod doesn’t work. All the civilizations have the exact same architecture I’m using, which in my case, was the Central European architecture. That certainly isn’t ideal. I have a feeling that that was only a symptom of a bigger problem.

Here are my mods: Mods Single – Age of Empires
Mods Single – Age of Empires

I don’t know what the problem is.

My data mod has the same issue, I have numerous unit and building skins allocated to specific unit IDs and each time we get an updated (Although I love the event updates) most of the skin/sprite allocations get jumbled up or erased, forcing me to reallocate each individual sprite to each unit.

I need a way to get this sorted faster and with more ease. Like a function to import sprite ID allocacions from an older .dat file to the new Updated .dat file.

Please devs, any aid will be appreciated.